Overcomin the SR of Psuedonaturals...

I'm having some difficulty following your calculation at the end of your last post, Starbuck II, but I'm sure that is due more to my inexperience than to your math.
However, Assay Spell Resistance gives the caster a +10 bonus to Caster Level checks to penetrate SR, it does not lower a targets SR. I don't own Races of Stone, so I'm just going from memory here, but you get a +1 to CL per spell level adjustment. Hence, a 1st level spell, heightened to 9th, would yield a +8... wouldn't be a very effective spell at that point, probably not the one I would use. Divine Spell Power maxes at +4:

So what you're saying is, for a Divine Caster:
+1 (ioun stone)
+4 (prayer bead)
+10 (Assay Spell Resistance, duplicated via Miracle, or something?)
+2 (Spell Penetration)
+2 (Greater Spell Penetration)
+4 (Ankh of Ascension)
+4 (Divine Spell Power)
1d20 +27 +{8 to 1 (Earth Spell)}

Not a bad increase in CL for purposes of overcoming SR for a Divine Caster!
Higher if you have a bard in your party, and casts some spell to increase it yet further?
Hope I got that figured out, thanks alot!
 

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I'm having some difficulty following your calculation at the end of your last post, Starbuck II, but I'm sure that is due more to my inexperience than to your math.
However, Assay Spell Resistance gives the caster a +10 bonus to Caster Level checks to penetrate SR, it does not lower a targets SR. I don't own Races of Stone, so I'm just going from memory here, but you get a +1 to CL per spell level adjustment. Hence, a 1st level spell, heightened to 9th, would yield a +8... wouldn't be a very effective spell at that point, probably not the one I would use. Divine Spell Power maxes at +4:

So what you're saying is, for a Divine Caster:
+1 (ioun stone)
+4 (prayer bead)
+10 (Assay Spell Resistance, duplicated via Miracle, or something?)
+2 (Spell Penetration)
+2 (Greater Spell Penetration)
+4 (Ankh of Ascension)
+4 (Divine Spell Power)
1d20 +27 +{8 to 1 (Earth Spell)}

Not a bad increase in CL for purposes of overcoming SR for a Divine Caster!
Higher if you have a bard in your party, and casts some spell to increase it yet further?
Hope I got that figured out, thanks alot!

Basically (although +10 vs -10 works the same way for Assay Resistance chance you will succeed so I forget which it did).

For Earth Spell: add in Metamagic reducers (Arcane thesis for Arcane casters, Binder Metamagic for Anime Mage Prc, Incantrix Prc lowers total cost by up to 3, etc) to make it more useable.

1. Infernal Threnody (3rd level) adds +2 caster to all evil divine casters in range dur: 1rd/lv (no concentration, it is a emanation 60 ft around bard),
2. Harmonious Chorus (2nd level) adds to one caster: +2 caster level and +2 DCs as long as Bard concentrates (1 rd/level).

Strangely no good equivalent version of Infernal Threnody.
 
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Best Combo i can think of for beating insane SR is to pump that caster level.

Beguiler 1
Spell Thief 1
Wizard 8
Ultimate Magus 10

Important Feats: Master Spell thief, Practiced Spell Caster (Taken multiple times)

Master Spell Thief will let all of your arcane caster levels stack. Ultimate Magus grants you 17 arcane caster levels, arcane power grants you +3 to all caster levels, and you can take Practiced Spell caster repeatedly to further increase your caster level.

At 20th level you have a caster level of 36. Each time you take Practiced Spell caster, you can increase it by 4. Any effect that adds +1 to all caster levels instead add +3.

Edit: I dont have my SpC handy, but i know there are two spells that grant you a +10 bonus on attempts to overcome SR. depending on the wording, this could let the character above get a +30 bonus.
 
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Practiced spellcaster feat don't stack with itself, it can only be taken once for each spellcasting class....and on top it's limited by your HD....
 

well, then you can take it once for beguiler and once for spell thief. According to Wizo, practiced spell caster is applied in the order that is most beneficial to the character. So it applies before master spell thief. So that would be a +8 right there.
 


That is a more legal reading. What made you think you could take it mulriple times on same class?

Just hadn't read the feat in a while. I really did think you could select it multiple times. I thought of this build a long time back, and even calculated out how many times you could take it before you started running into HD restrictions (assuming you had three classes). Turns out, if you gain a feat every three levels, you could take this feat ad infinitum.

Of course now that i actually read the feat, none of this is legal.

Still, I would let a PC take this feat multiple times for the same class. It is hardly broken except in a very few cases.
 

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