Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Overcoming Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 6016653" data-attributes="member: 3424"><p>I know that a lot of people are quite happy with the concept of bounded accuracy. Unfortunately (or fortunately, depending on whether or not you want players like me to transit to 5e), I'm not. </p><p></p><p>So, assuming that I don't have idiosyncratic tastes, and there happen to be a significant number of gamers like me, what modules or simple rules changes could be added or made to remove bounded accuracy?</p><p></p><p>Perhaps the simplest I can think of is to <strong>add your level (or half your level) to everything</strong>. So, a level 5 character adds 5 (or 2) to his ability checks, skill checks, attack rolls, AC, saving throws, the save DC of his spells, etc., and so does a level 5 monster. This maintains the parity between monsters and characters of approximately equal level, but it breaks down when it comes to ability checks and skill checks. To use the example of the door, if breaking down a wooden door requires a DC 18 Strength check in a bounded accuracy system, it quickly becomes trivial in an escalating bonus system. On the other hand, a character in a bounded accuracy system would find it almost impossible to break down an adamantium door meant to challenge a high-level character in an escalating bonus system. I suppose you could get around the problem by assigning levels even to doors, so a level 20 adamantium door would have different break DCs under a bounded accuracy system and an escalating bonus system, but the idea of giving levels to doors might seem quite odd to some.</p><p></p><p>Another possibility might be to have some kind of break point after which <strong>D&D goes up to eleven</strong> (yes, I'm tempted to make that break point 10th level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). It probably shouldn't be in the base rules to cater to those who want 1st-level thieves to be able to adventure with 10th-level fighters and 20th-level wizards, but perhaps we could have an optional "paragon" module (and an "epic" module for 21st+ level characters) which significantly increases the power of the characters and the challenges that they face.</p><p></p><p>Any other thoughts?</p></blockquote><p></p>
[QUOTE="FireLance, post: 6016653, member: 3424"] I know that a lot of people are quite happy with the concept of bounded accuracy. Unfortunately (or fortunately, depending on whether or not you want players like me to transit to 5e), I'm not. So, assuming that I don't have idiosyncratic tastes, and there happen to be a significant number of gamers like me, what modules or simple rules changes could be added or made to remove bounded accuracy? Perhaps the simplest I can think of is to [B]add your level (or half your level) to everything[/B]. So, a level 5 character adds 5 (or 2) to his ability checks, skill checks, attack rolls, AC, saving throws, the save DC of his spells, etc., and so does a level 5 monster. This maintains the parity between monsters and characters of approximately equal level, but it breaks down when it comes to ability checks and skill checks. To use the example of the door, if breaking down a wooden door requires a DC 18 Strength check in a bounded accuracy system, it quickly becomes trivial in an escalating bonus system. On the other hand, a character in a bounded accuracy system would find it almost impossible to break down an adamantium door meant to challenge a high-level character in an escalating bonus system. I suppose you could get around the problem by assigning levels even to doors, so a level 20 adamantium door would have different break DCs under a bounded accuracy system and an escalating bonus system, but the idea of giving levels to doors might seem quite odd to some. Another possibility might be to have some kind of break point after which [B]D&D goes up to eleven[/B] (yes, I'm tempted to make that break point 10th level :p). It probably shouldn't be in the base rules to cater to those who want 1st-level thieves to be able to adventure with 10th-level fighters and 20th-level wizards, but perhaps we could have an optional "paragon" module (and an "epic" module for 21st+ level characters) which significantly increases the power of the characters and the challenges that they face. Any other thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Overcoming Bounded Accuracy
Top