FireLance
Legend
I know that a lot of people are quite happy with the concept of bounded accuracy. Unfortunately (or fortunately, depending on whether or not you want players like me to transit to 5e), I'm not.
So, assuming that I don't have idiosyncratic tastes, and there happen to be a significant number of gamers like me, what modules or simple rules changes could be added or made to remove bounded accuracy?
Perhaps the simplest I can think of is to add your level (or half your level) to everything. So, a level 5 character adds 5 (or 2) to his ability checks, skill checks, attack rolls, AC, saving throws, the save DC of his spells, etc., and so does a level 5 monster. This maintains the parity between monsters and characters of approximately equal level, but it breaks down when it comes to ability checks and skill checks. To use the example of the door, if breaking down a wooden door requires a DC 18 Strength check in a bounded accuracy system, it quickly becomes trivial in an escalating bonus system. On the other hand, a character in a bounded accuracy system would find it almost impossible to break down an adamantium door meant to challenge a high-level character in an escalating bonus system. I suppose you could get around the problem by assigning levels even to doors, so a level 20 adamantium door would have different break DCs under a bounded accuracy system and an escalating bonus system, but the idea of giving levels to doors might seem quite odd to some.
Another possibility might be to have some kind of break point after which D&D goes up to eleven (yes, I'm tempted to make that break point 10th level
). It probably shouldn't be in the base rules to cater to those who want 1st-level thieves to be able to adventure with 10th-level fighters and 20th-level wizards, but perhaps we could have an optional "paragon" module (and an "epic" module for 21st+ level characters) which significantly increases the power of the characters and the challenges that they face.
Any other thoughts?
So, assuming that I don't have idiosyncratic tastes, and there happen to be a significant number of gamers like me, what modules or simple rules changes could be added or made to remove bounded accuracy?
Perhaps the simplest I can think of is to add your level (or half your level) to everything. So, a level 5 character adds 5 (or 2) to his ability checks, skill checks, attack rolls, AC, saving throws, the save DC of his spells, etc., and so does a level 5 monster. This maintains the parity between monsters and characters of approximately equal level, but it breaks down when it comes to ability checks and skill checks. To use the example of the door, if breaking down a wooden door requires a DC 18 Strength check in a bounded accuracy system, it quickly becomes trivial in an escalating bonus system. On the other hand, a character in a bounded accuracy system would find it almost impossible to break down an adamantium door meant to challenge a high-level character in an escalating bonus system. I suppose you could get around the problem by assigning levels even to doors, so a level 20 adamantium door would have different break DCs under a bounded accuracy system and an escalating bonus system, but the idea of giving levels to doors might seem quite odd to some.
Another possibility might be to have some kind of break point after which D&D goes up to eleven (yes, I'm tempted to make that break point 10th level
Any other thoughts?