Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Overcoming Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6016704" data-attributes="member: 3192"><p>So, bounded accuracy for me is kind of like saying "Here's the scope of play and we want everyone to have a reasonable chance of success or failure within it no matter their advancement within that range."</p><p></p><p>Now all of this is really about percentage odds, which are easier to understand on single rolls, but get more interesting (and so does the game) when lots and lots of dice are rolled. "Reasonable" odds in D&D has differed, mainly within subsystems, but d20 now has it as 5% for pretty much everything. What I perceive D&Dn as doing is setting the low bar at 50% and the high at 95% and then saying folks at that highest level will have about a 50% odds of winning against even the most difficult challenges.</p><p></p><p>In terms of what is imagined during play it's also about trying for sense over nonsense. Your average high school wrestler isn't challenged by an ant. But wrestling the moon to pin it against planet earth? That's too much. One is above 95% chance of success, the other is below 5% based on designer experience (YMMV). </p><p></p><p>That's scope of play and bounded accuracy in action IMO. The game can be changed to suit those who buy it, but it is still built according to certain preconceived notions. </p><p></p><p>Having a sliding scope that drops playable characters due the odds becoming 0% is relatively easy to reinstate. Simply drop the top cap (or bottom or both) and increase your die roll modifiers beyond the size of the die. We're using d20 and keeping these at about +9-10, but they could be increased across 0 to 18 and still allow for failure and success in every case. </p><p></p><p>The game will likely feel really pinched at the top level, but that would be part of the design. Removing the caps would remove the pinch, but also remove the possibility of having a cooperative game with different abilities and ability levels for different players.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6016704, member: 3192"] So, bounded accuracy for me is kind of like saying "Here's the scope of play and we want everyone to have a reasonable chance of success or failure within it no matter their advancement within that range." Now all of this is really about percentage odds, which are easier to understand on single rolls, but get more interesting (and so does the game) when lots and lots of dice are rolled. "Reasonable" odds in D&D has differed, mainly within subsystems, but d20 now has it as 5% for pretty much everything. What I perceive D&Dn as doing is setting the low bar at 50% and the high at 95% and then saying folks at that highest level will have about a 50% odds of winning against even the most difficult challenges. In terms of what is imagined during play it's also about trying for sense over nonsense. Your average high school wrestler isn't challenged by an ant. But wrestling the moon to pin it against planet earth? That's too much. One is above 95% chance of success, the other is below 5% based on designer experience (YMMV). That's scope of play and bounded accuracy in action IMO. The game can be changed to suit those who buy it, but it is still built according to certain preconceived notions. Having a sliding scope that drops playable characters due the odds becoming 0% is relatively easy to reinstate. Simply drop the top cap (or bottom or both) and increase your die roll modifiers beyond the size of the die. We're using d20 and keeping these at about +9-10, but they could be increased across 0 to 18 and still allow for failure and success in every case. The game will likely feel really pinched at the top level, but that would be part of the design. Removing the caps would remove the pinch, but also remove the possibility of having a cooperative game with different abilities and ability levels for different players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Overcoming Bounded Accuracy
Top