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*Dungeons & Dragons
Overcoming Bounded Accuracy
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<blockquote data-quote="slobster" data-source="post: 6016732" data-attributes="member: 6693711"><p>Ah. In that case you add half level to all checks and defenses, then tell the GM that DCs in the world generally increase at a much steeper pace. An adamantium door that challenges a high level character will essentially be insurmountable for lower level characters. </p><p></p><p>But you don't just increase DCs; you also open up the space for high level characters to take on challenges that low level characters can't dare to attempt.</p><p></p><p>A high level character using bounded accuracy gets over a castle wall by climbing it. A high level character using level-modifiers rolls a strength check to crack the earth and bring down the walls, then strolls through the rubble.</p><p></p><p>That way you can avoid the common complaint about 4E, where the doors level up along with the characters (supposedly; obviously you didn't have to run it like that, and most people didn't). Instead the challenges facing the PCs move from mundane to challenging to truly epic. At each turn they are challenged, but the paradigm for the quality of obstacle that it takes to actually challenge them gradually changes.</p><p></p><p>Meanwhile characters using bounded accuracy are still climbing those castle walls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="slobster, post: 6016732, member: 6693711"] Ah. In that case you add half level to all checks and defenses, then tell the GM that DCs in the world generally increase at a much steeper pace. An adamantium door that challenges a high level character will essentially be insurmountable for lower level characters. But you don't just increase DCs; you also open up the space for high level characters to take on challenges that low level characters can't dare to attempt. A high level character using bounded accuracy gets over a castle wall by climbing it. A high level character using level-modifiers rolls a strength check to crack the earth and bring down the walls, then strolls through the rubble. That way you can avoid the common complaint about 4E, where the doors level up along with the characters (supposedly; obviously you didn't have to run it like that, and most people didn't). Instead the challenges facing the PCs move from mundane to challenging to truly epic. At each turn they are challenged, but the paradigm for the quality of obstacle that it takes to actually challenge them gradually changes. Meanwhile characters using bounded accuracy are still climbing those castle walls. ;) [/QUOTE]
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