Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Overcoming Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 6016871" data-attributes="member: 63"><p>Personally, I <em>much</em> prefer a world where a giant's massive wind up and powerful swing can still be dodged by normal humans. Now, if they hit, the attack should kill them, but I think in most fiction it's actually shown to be easier to dodge a giant's attack than a normal person's. Just because a monster has high HP doesn't mean he should hit easily.</p><p></p><p>That said, sure, there should be room for bad-ass heroes outright dodging attacks. And bad-ass giants that hit really well. </p><p></p><p>But mathematically, if you start adding to attack bonuses and defenses (and skills and DCs), you'll throw off the work the designers have done to balance things. Fights will become grindy with high-level foes, and low-level ones will never be dangerous, even in swarms.</p><p></p><p>How much better do you want high-level characters to be than normal folks? Is 5th level Bruce Willis in Die Hard, 10th level is Arnold Schwarzenegger in True Lies, and 15th level Leonidas in 300? 20th level is, I dunno, Neo at the end of The Matrix?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6016871, member: 63"] Personally, I [i]much[/i] prefer a world where a giant's massive wind up and powerful swing can still be dodged by normal humans. Now, if they hit, the attack should kill them, but I think in most fiction it's actually shown to be easier to dodge a giant's attack than a normal person's. Just because a monster has high HP doesn't mean he should hit easily. That said, sure, there should be room for bad-ass heroes outright dodging attacks. And bad-ass giants that hit really well. But mathematically, if you start adding to attack bonuses and defenses (and skills and DCs), you'll throw off the work the designers have done to balance things. Fights will become grindy with high-level foes, and low-level ones will never be dangerous, even in swarms. How much better do you want high-level characters to be than normal folks? Is 5th level Bruce Willis in Die Hard, 10th level is Arnold Schwarzenegger in True Lies, and 15th level Leonidas in 300? 20th level is, I dunno, Neo at the end of The Matrix? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Overcoming Bounded Accuracy
Top