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General Tabletop Discussion
*Dungeons & Dragons
Overcoming Bounded Accuracy
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<blockquote data-quote="Kinak" data-source="post: 6017254" data-attributes="member: 6694112"><p>That's absolutely true but, to me, just speaks to the problem. The attribute is the more important part and even that gets drowned out by the d20 in normal cases.</p><p></p><p>I feel that, if we're talking about the difference between your competent and incompetent character, one of them should be forced off the d20. If an incompetent blacksmith has a 10% chance to make a horseshoe (not just getting a lucky 20, succeeding just because it has a low DC), why does the competent blacksmith still have a 40% chance of failure?</p><p></p><p>It's worse if we take two characters with the same attributes. Their skill training is irrelevant unless they're rogues. Depending on the skill and your play style, a change in one out of seven rolls might matter once a session or may not come up during the whole campaign.</p><p></p><p>Which comes back to the question of why we're tracking skills at all. I like skills and think they add something to the game, but they don't provide enough of a mechanical benefit to distinguish characters.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6017254, member: 6694112"] That's absolutely true but, to me, just speaks to the problem. The attribute is the more important part and even that gets drowned out by the d20 in normal cases. I feel that, if we're talking about the difference between your competent and incompetent character, one of them should be forced off the d20. If an incompetent blacksmith has a 10% chance to make a horseshoe (not just getting a lucky 20, succeeding just because it has a low DC), why does the competent blacksmith still have a 40% chance of failure? It's worse if we take two characters with the same attributes. Their skill training is irrelevant unless they're rogues. Depending on the skill and your play style, a change in one out of seven rolls might matter once a session or may not come up during the whole campaign. Which comes back to the question of why we're tracking skills at all. I like skills and think they add something to the game, but they don't provide enough of a mechanical benefit to distinguish characters. Cheers! Kinak [/QUOTE]
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