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Overcoming Bounded Accuracy
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<blockquote data-quote="slobo777" data-source="post: 6017270" data-attributes="member: 6694877"><p>A D20 check models exciting, random, combat-like things ok. Where speed is of the essence, and/or anyone <em>could</em> get lucky, or there is lots of distraction.</p><p></p><p>I would advise not using it for many other situations.</p><p></p><p>For instance, in an arm-wresting competition, an 18 strength should beat a 16 strength nearly always. </p><p></p><p>In any sport-like contest, the better athlete or acrobat will nearly always win. In the recent Olympics, many competitions, especially those involving solo athletes, were won by someone who was a clear favourite to start. Their current form was known to the nearest second, no room for something like D20+Dex or D20+Str opposed rolls.</p><p></p><p>As a DM, when you think you have that kind of situation, there isn't a huge amount of advice printed so far beyond "Auto success when you think it is appropriate". But there are some things you could do:</p><p></p><p>1) Threshold skill, below which you cannot attempt an action, or you have disadvantage.</p><p></p><p>2) "Needs 2 successes out of 3" for something that might take a while.</p><p></p><p> . . . probably plenty of others too. I wonder if anything like this will make it into the published rules?</p></blockquote><p></p>
[QUOTE="slobo777, post: 6017270, member: 6694877"] A D20 check models exciting, random, combat-like things ok. Where speed is of the essence, and/or anyone [I]could[/I] get lucky, or there is lots of distraction. I would advise not using it for many other situations. For instance, in an arm-wresting competition, an 18 strength should beat a 16 strength nearly always. In any sport-like contest, the better athlete or acrobat will nearly always win. In the recent Olympics, many competitions, especially those involving solo athletes, were won by someone who was a clear favourite to start. Their current form was known to the nearest second, no room for something like D20+Dex or D20+Str opposed rolls. As a DM, when you think you have that kind of situation, there isn't a huge amount of advice printed so far beyond "Auto success when you think it is appropriate". But there are some things you could do: 1) Threshold skill, below which you cannot attempt an action, or you have disadvantage. 2) "Needs 2 successes out of 3" for something that might take a while. . . . probably plenty of others too. I wonder if anything like this will make it into the published rules? [/QUOTE]
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