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General Tabletop Discussion
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Overcoming Bounded Accuracy
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<blockquote data-quote="slobster" data-source="post: 6017952" data-attributes="member: 6693711"><p>Of course, it doesn't marginalize the d20 in the sense that a +345 to hit AC 355 has the same odds as a +2 to hit AC 12.</p><p></p><p>Tacking on numbers to all attack rolls and defenses could rightly be called pointless inflation: it doesn't affect the odds to hit. Increasing the numbers as characters level, by contrast, does introduce different interactions and yields the sense of forward progress that some people enjoy.</p><p></p><p>Some people like big numbers at big levels. It appeals on a basic level, even if part of that is tricking your sensibilities since % to hit an enemy of your level remains rather constant over the course of the game. And of course it gives you constant improvement from normal to heroic to mythic in power.</p><p></p><p>Some people find large numbers to be distasteful and prefer bounded progression. It seems like the dice is more important and the world less swingy, even if part of that is tricking their sensibilities since the % to hit an enemy isn't changed if you're rolling +33 against 43 or +3 against 13. And of course it prevents the crazy inflation that means that any high level character is a mythically powerful force that can't be challenged by any number of "normal" foes.</p><p></p><p>It's all down to taste.</p></blockquote><p></p>
[QUOTE="slobster, post: 6017952, member: 6693711"] Of course, it doesn't marginalize the d20 in the sense that a +345 to hit AC 355 has the same odds as a +2 to hit AC 12. Tacking on numbers to all attack rolls and defenses could rightly be called pointless inflation: it doesn't affect the odds to hit. Increasing the numbers as characters level, by contrast, does introduce different interactions and yields the sense of forward progress that some people enjoy. Some people like big numbers at big levels. It appeals on a basic level, even if part of that is tricking your sensibilities since % to hit an enemy of your level remains rather constant over the course of the game. And of course it gives you constant improvement from normal to heroic to mythic in power. Some people find large numbers to be distasteful and prefer bounded progression. It seems like the dice is more important and the world less swingy, even if part of that is tricking their sensibilities since the % to hit an enemy isn't changed if you're rolling +33 against 43 or +3 against 13. And of course it prevents the crazy inflation that means that any high level character is a mythically powerful force that can't be challenged by any number of "normal" foes. It's all down to taste. [/QUOTE]
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