So, a few of us were sitting around the campfire/water cooler and discussing how odd the overland movement rules are. I wasn't able to find a thread on this, so here's a new thread.
Let's take an extreme example:
A party has, at the high-end of their movement scale, an unarmored Blade Dancer/Psychic Warrior with the Dash and Speed of Thought feats wearing Boots of Striding and Springing, for a total base movement of 150'/round (not as high as it could go, but it makes the example easy).
At the low end of the movement scale, a dwarven cleric wearing full plate, for a total base movement of 15'/round.
These translate to overland movements of 120 miles/day and 12 miles/day respectively (PHB, p. 143). Convenient numbers, eh?
If the party moves at the rate of the slowest character, 12 miles/day, the Blade Dancer has moved exactly 1/10th of her personal movement for 8 hours. But according to the rules, if she has to walk for a 9th hour so the party can make the next outpost, she must make a CON save, just like the cleric -- to walk a mile and a half. (For the record, the Blade Dancer above can *walk* a mile in 3:31.2)
This seems a bit whacked to me. Does anyone know of some more reasonable rules somewhere, or would someone perhaps care to suggest some good house rules for this?
Tetsuyama
Let's take an extreme example:
A party has, at the high-end of their movement scale, an unarmored Blade Dancer/Psychic Warrior with the Dash and Speed of Thought feats wearing Boots of Striding and Springing, for a total base movement of 150'/round (not as high as it could go, but it makes the example easy).
At the low end of the movement scale, a dwarven cleric wearing full plate, for a total base movement of 15'/round.
These translate to overland movements of 120 miles/day and 12 miles/day respectively (PHB, p. 143). Convenient numbers, eh?
If the party moves at the rate of the slowest character, 12 miles/day, the Blade Dancer has moved exactly 1/10th of her personal movement for 8 hours. But according to the rules, if she has to walk for a 9th hour so the party can make the next outpost, she must make a CON save, just like the cleric -- to walk a mile and a half. (For the record, the Blade Dancer above can *walk* a mile in 3:31.2)
This seems a bit whacked to me. Does anyone know of some more reasonable rules somewhere, or would someone perhaps care to suggest some good house rules for this?
Tetsuyama