Bullgrit
Adventurer
With my game group of a few years ago, I saw an unbelievable scenario happen twice. The PCs didn’t check for a hoard after killing a dragon. This was the same Players, but two different campaigns.
First scenario:
The PCs were in a swamp, looking for a structure to delve into. They found the structure. As they neared it, a dragon leaped up from behind it. The fight ended with the dragon dead.
The dragon’s nest and hoard were behind the structure, where the dragon leaped up from. It was not hidden. But the party didn’t bother investigating around the structure. (Just walking around it would have found the treasure.) They just went up to the front, opened the doors, and went in. They explored, came back out, and went home.
When I designed the adventure, and the dragon’s “lair,” I never thought that the party might not get the treasure. I mean, all they had to do was walk around the structure, and bam, there it would be.
Second scenario:
The PCs were trying to liberate a town that had been conquered by a force of goblins and orcs lead by a dragon. At one point while the party walked through the center of the burned out town, the dragon leader flew up out of a (roofless) building and attacked the PCs. The PCs killed the dragon, and then moved on. The entire battle took place right in front of the building the dragon came out of. (Just walking through the front door would have found the treasure.)
When I designed the adventure, and the dragon’s “lair,” I never thought that the party might not get the treasure. I mean, all they had to do was walk into the building, and bam, there it would be.
* * *
In both cases the result for them was just that they lost out on a good bit of treasure. Too bad, so sad, sucks for them. But for me, the “failure” left me scratching my head. How in the world does a party of adventurers fail to loot a dragon’s hoard that’s just right there, around a corner or through an open doorway? They’d already done the hard part.
Have you seen parties fail to get treasure that is essentially just “right there”? I’m not even talking about failing to search for a secret door, I’m talking about treasure that is just slightly out of direct line of sight.
Bullgrit
First scenario:
The PCs were in a swamp, looking for a structure to delve into. They found the structure. As they neared it, a dragon leaped up from behind it. The fight ended with the dragon dead.
The dragon’s nest and hoard were behind the structure, where the dragon leaped up from. It was not hidden. But the party didn’t bother investigating around the structure. (Just walking around it would have found the treasure.) They just went up to the front, opened the doors, and went in. They explored, came back out, and went home.
When I designed the adventure, and the dragon’s “lair,” I never thought that the party might not get the treasure. I mean, all they had to do was walk around the structure, and bam, there it would be.
Second scenario:
The PCs were trying to liberate a town that had been conquered by a force of goblins and orcs lead by a dragon. At one point while the party walked through the center of the burned out town, the dragon leader flew up out of a (roofless) building and attacked the PCs. The PCs killed the dragon, and then moved on. The entire battle took place right in front of the building the dragon came out of. (Just walking through the front door would have found the treasure.)
When I designed the adventure, and the dragon’s “lair,” I never thought that the party might not get the treasure. I mean, all they had to do was walk into the building, and bam, there it would be.
* * *
In both cases the result for them was just that they lost out on a good bit of treasure. Too bad, so sad, sucks for them. But for me, the “failure” left me scratching my head. How in the world does a party of adventurers fail to loot a dragon’s hoard that’s just right there, around a corner or through an open doorway? They’d already done the hard part.
Have you seen parties fail to get treasure that is essentially just “right there”? I’m not even talking about failing to search for a secret door, I’m talking about treasure that is just slightly out of direct line of sight.
Bullgrit