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Overlooked Dragon Hoards
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<blockquote data-quote="malcolypse" data-source="post: 5667862" data-attributes="member: 92042"><p>I've seen the exact opposite happen.</p><p></p><p>During the epic battle with a dragon throughout it's lair, the party had seen the remains of past heroes who had come to battle the dragon and failed.</p><p></p><p>When the party finally defeated the dragon, the nearest fallen hero turned out to be the party wizard's father, who had gone off adventuring years earlier and never returned. The wizard was horrified, and cursed the dragon for it's evils as he cradled the remains of his father.</p><p></p><p>Solemnly leading the party out of the lair, the wizard describes how his character is weeping silently while carrying the corpse for a proper hero's funeral back in town.</p><p></p><p>The DM, not wanting us to leave our swag, described a small path to one side where we could see glittering reflections from our torches, probably expecting that someone in the party would grab it and catch up with the funeral procession.</p><p></p><p>Then the wizard announced that he was running into the side room and filling his pockets with treasure.</p><p></p><p>Everyone in the party was horrified. We were all feeling for the guy, whose player had been doing an amazing job of roleplaying his mourning right up to that point.</p><p></p><p>Everyone on this forum is surely aware of at least one "which hand are you using for that?" situation, so when our DM asked the player that very question and he replied with a resounding "BOTH!," the DM began describing to the rest of us how the wizard had spun on his heel, dropped the body of his darling heroic father at our feet and began filling his pockets.</p><p></p><p>We assumed it was some sort of curse and knocked him out and got out of there post haste, leaving the treasure (it wasn't going anywhere on its own, we could and did come back) and taking our comrades father with us.</p><p></p><p>The DM didn't want us to roleplay ourselves out of our treasure, but one of our party members got us to leave it (temporarily) behind. </p><p></p><p>While the wizard was recovering (the player was very angry at the DM for taking over his character at such a dramatic moment and forcing him to do something that he'd never have done, otherwise, and so was protesting by arriving pointedly late to the next game session), we went and emptied the lair of everything of value. </p><p></p><p>When our wizard arrived, we had already figured out everyone's split of the take and his was just barely enough for the Kewl Staff of Pimpdom or whatever that he wanted. Someone pointed out to him that he had enough cash to get his father resurrected, but he didn't want to because then he couldn't get his magic item. Our party cleric suggested that our adventuring agreement stated that if one of us should die, then the price of their resurrection would be taken from the haul before it is split. If we could get a unanimous party vote, we could extend that to the valiant father of our wizard.</p><p></p><p>Cries of "huzzah" and such were raised and a vote was taken.</p><p></p><p>There was one nay vote. You'll never guess who and why.</p><p></p><p>Not sure if that was really on topic, but it does show that sometimes a party will decide to walk away from treasure, and it's not always a bad thing. Just get the party lost in the swamp or chasing a fleeing baddie into the roofless building and they'll find it. Or just make it up to them in a later hoard. </p><p></p><p>Just don't make them choose between roleplaying or treasure. Unless you think it would be funny.</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5667862, member: 92042"] I've seen the exact opposite happen. During the epic battle with a dragon throughout it's lair, the party had seen the remains of past heroes who had come to battle the dragon and failed. When the party finally defeated the dragon, the nearest fallen hero turned out to be the party wizard's father, who had gone off adventuring years earlier and never returned. The wizard was horrified, and cursed the dragon for it's evils as he cradled the remains of his father. Solemnly leading the party out of the lair, the wizard describes how his character is weeping silently while carrying the corpse for a proper hero's funeral back in town. The DM, not wanting us to leave our swag, described a small path to one side where we could see glittering reflections from our torches, probably expecting that someone in the party would grab it and catch up with the funeral procession. Then the wizard announced that he was running into the side room and filling his pockets with treasure. Everyone in the party was horrified. We were all feeling for the guy, whose player had been doing an amazing job of roleplaying his mourning right up to that point. Everyone on this forum is surely aware of at least one "which hand are you using for that?" situation, so when our DM asked the player that very question and he replied with a resounding "BOTH!," the DM began describing to the rest of us how the wizard had spun on his heel, dropped the body of his darling heroic father at our feet and began filling his pockets. We assumed it was some sort of curse and knocked him out and got out of there post haste, leaving the treasure (it wasn't going anywhere on its own, we could and did come back) and taking our comrades father with us. The DM didn't want us to roleplay ourselves out of our treasure, but one of our party members got us to leave it (temporarily) behind. While the wizard was recovering (the player was very angry at the DM for taking over his character at such a dramatic moment and forcing him to do something that he'd never have done, otherwise, and so was protesting by arriving pointedly late to the next game session), we went and emptied the lair of everything of value. When our wizard arrived, we had already figured out everyone's split of the take and his was just barely enough for the Kewl Staff of Pimpdom or whatever that he wanted. Someone pointed out to him that he had enough cash to get his father resurrected, but he didn't want to because then he couldn't get his magic item. Our party cleric suggested that our adventuring agreement stated that if one of us should die, then the price of their resurrection would be taken from the haul before it is split. If we could get a unanimous party vote, we could extend that to the valiant father of our wizard. Cries of "huzzah" and such were raised and a vote was taken. There was one nay vote. You'll never guess who and why. Not sure if that was really on topic, but it does show that sometimes a party will decide to walk away from treasure, and it's not always a bad thing. Just get the party lost in the swamp or chasing a fleeing baddie into the roofless building and they'll find it. Or just make it up to them in a later hoard. Just don't make them choose between roleplaying or treasure. Unless you think it would be funny. [/QUOTE]
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