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Overlooked Dragon Hoards
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<blockquote data-quote="Saeviomagy" data-source="post: 5671363" data-attributes="member: 5890"><p>I would have to say that as a player, I wouldn't imagine that a large, wealth-hoarding, flying creature would rely on hiding it's treasure behind a building. For starters, his main competition is going to be other large, wealth hoarding, flying creatures. Secondly there's only a slim chance that those attempting to steal one's treasure on foot would arrive from the perfect direction to not be able to see it.</p><p></p><p>Same goes for the hoard of a dragon with an army being inside a roofless house guarded only by the dragon himself. In fact it would seem really bizarre that the leader of the conquering army just pops out to attack us as we pass by, and that killing him is a footnote of our crossing the city rather than a major plot event. I probably would have remained convinced that the enemy general was still alive, and that we'd killed one of his minions. Who again wouldn't store his loot in a busted building.</p><p></p><p>On other topics, I believe there was a 1st level eberron adventure that</p><p>1) Assumed that the PCs would buy normal torches and lanterns from a street-vendor so that later they would be able to defeat a swarm (we were all tooled out with magical light-source alternatives and ended up having to retreat to find a source of fire)</p><p>2) Included an encounter that involved opening a locked building and being jumped by 3 melee-only quadrupedal combatants. There was also a hole in the building's roof, which we investigated first, because hey, locked door (also see below). We ended up collecting rubble and killing them by throwing rocks at them until they died.</p><p>3) Said building's doors were made of solid adamantium. Or adamantite. Or adamantine. Whichever the D&D one is. The point is that they were worth more than all the rest of the treasure in the entire adventure series combined. We decided it wouldn't be great for the game if we started our careers with effectively unlimited money.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5671363, member: 5890"] I would have to say that as a player, I wouldn't imagine that a large, wealth-hoarding, flying creature would rely on hiding it's treasure behind a building. For starters, his main competition is going to be other large, wealth hoarding, flying creatures. Secondly there's only a slim chance that those attempting to steal one's treasure on foot would arrive from the perfect direction to not be able to see it. Same goes for the hoard of a dragon with an army being inside a roofless house guarded only by the dragon himself. In fact it would seem really bizarre that the leader of the conquering army just pops out to attack us as we pass by, and that killing him is a footnote of our crossing the city rather than a major plot event. I probably would have remained convinced that the enemy general was still alive, and that we'd killed one of his minions. Who again wouldn't store his loot in a busted building. On other topics, I believe there was a 1st level eberron adventure that 1) Assumed that the PCs would buy normal torches and lanterns from a street-vendor so that later they would be able to defeat a swarm (we were all tooled out with magical light-source alternatives and ended up having to retreat to find a source of fire) 2) Included an encounter that involved opening a locked building and being jumped by 3 melee-only quadrupedal combatants. There was also a hole in the building's roof, which we investigated first, because hey, locked door (also see below). We ended up collecting rubble and killing them by throwing rocks at them until they died. 3) Said building's doors were made of solid adamantium. Or adamantite. Or adamantine. Whichever the D&D one is. The point is that they were worth more than all the rest of the treasure in the entire adventure series combined. We decided it wouldn't be great for the game if we started our careers with effectively unlimited money. [/QUOTE]
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