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General Tabletop Discussion
*Pathfinder & Starfinder
Overlooked, underappreciated, magic items
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<blockquote data-quote="Rkhet" data-source="post: 2187107" data-attributes="member: 31318"><p>Oh, you know what I mean. What's better, when you get Summon Monster VI you can get 1d4+1 (average 3.5) lantern archons for at least 11 rounds. That's ~288hp + 26/lvl - more healing (and versatility) than Heal, though slower. </p><p></p><p>Or how about using Lesser Planar Binding on one? Pay it 1000gp (1HD) to keep it around all week - definitely a bargain.</p><p></p><p>You want the actual spell Heal, you need Summon IX, netting a Leonal for a 100pt Heal plus 114pt Lay on Hand, plus some other assorted Cleric goodness. But that's way later, and not quite as twinkworthy.</p><p></p><p>Hmmm... wait. I have always assumed that if you are below full hitpoints and you gain temporary hitpoints, it automatically converts to healing - only counts as temporary hitpoints if you're already fully healed. Am I wrong on this?</p></blockquote><p></p>
[QUOTE="Rkhet, post: 2187107, member: 31318"] Oh, you know what I mean. What's better, when you get Summon Monster VI you can get 1d4+1 (average 3.5) lantern archons for at least 11 rounds. That's ~288hp + 26/lvl - more healing (and versatility) than Heal, though slower. Or how about using Lesser Planar Binding on one? Pay it 1000gp (1HD) to keep it around all week - definitely a bargain. You want the actual spell Heal, you need Summon IX, netting a Leonal for a 100pt Heal plus 114pt Lay on Hand, plus some other assorted Cleric goodness. But that's way later, and not quite as twinkworthy. Hmmm... wait. I have always assumed that if you are below full hitpoints and you gain temporary hitpoints, it automatically converts to healing - only counts as temporary hitpoints if you're already fully healed. Am I wrong on this? [/QUOTE]
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Overlooked, underappreciated, magic items
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