I was looking through my recently bolstered DnD book collection [what? of course they werent in pdf form! ... really] and noticed the MageBane special weapon ability. Pretty much, it is a Bane (arcane magic user) weapon, with only a +1. This seems like quite the tasty little enhancement, as it gives +2 to attack rolls, and +2d6+2 damage against anyone who uses Arcane spells or spell like abilities [any sorc, bard, or wizard, for starters]... which is significantly larger bonus then Bane (ooze) would give you, barring an Ooze Hunting campaign.
Enough so that is my new favorite magical ability, and likely to be put on my weapon first in all future campaigns.
I was also wondering, what other gems have I overlooked, or just not seen, in regards to magic items? Are there any shield, armor, or weapon special abilities that are must haves for you or anyone in your gaming group?
Or how about combos? What magic item abilities work well together? For example, what Dragon Stalker wouldnt want a +1 Bane(Mage) Bane(Dragon) bow? That means the for the cost of a +3 weapon, you suddenly have a +5 weapon vs dragons, that deals an extra 4d6 damage! [Coincidentally, I just finished putting together a Dragon Stalker for a Dragun Hunting campaign
]
Enough so that is my new favorite magical ability, and likely to be put on my weapon first in all future campaigns.
I was also wondering, what other gems have I overlooked, or just not seen, in regards to magic items? Are there any shield, armor, or weapon special abilities that are must haves for you or anyone in your gaming group?
Or how about combos? What magic item abilities work well together? For example, what Dragon Stalker wouldnt want a +1 Bane(Mage) Bane(Dragon) bow? That means the for the cost of a +3 weapon, you suddenly have a +5 weapon vs dragons, that deals an extra 4d6 damage! [Coincidentally, I just finished putting together a Dragon Stalker for a Dragun Hunting campaign