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<blockquote data-quote="RealAlHazred" data-source="post: 6748552" data-attributes="member: 25818"><p><strong>Originally posted by Madfox11:</strong></p><p></p><p>In 4E they increased the power level of many demonlords who are now only just behind the gods. At the same time they decreased the relative powerlevel of the gods as well. The discorporation trait is something unique to the gods, meaning that unless the opponent takes special precautions a god dissappears when bloodied and hence cannot be killed at all. Most demonlords do not have this power, although Orcus has been killed several times and somehow he was resurrected again and again. Regardless, in 4E they removed class levels from monsters, and to be honest, it is a change I like. I also have no problems with the downgrade of the deities. Killing gods by semi-mortal heroes is part of mythology, and if you don't like such an aspect in your game you can always ignore it (or simply avoid epic levels <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p></p><p>Personally I also feel that the more powerful demonlords of 4E actually fit the rajahs of Eberron much better then the versions of 3E. They are on par with the gods in power, and more importantly, they all represent/focus on a specific aspect of corruption and evil something that can be used directly to detail the non-combat effects Keith mentions. I highly advice people playing 4E Eberron to take a look at the Demonomicon, and not just for the new demons. The Abyss itself might not be useful, but some of the new demonlords are very useful and the details on using demons in your campaigns (including demonic possessions) can certainly be applied to Eberron.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748552, member: 25818"] [b]Originally posted by Madfox11:[/b] In 4E they increased the power level of many demonlords who are now only just behind the gods. At the same time they decreased the relative powerlevel of the gods as well. The discorporation trait is something unique to the gods, meaning that unless the opponent takes special precautions a god dissappears when bloodied and hence cannot be killed at all. Most demonlords do not have this power, although Orcus has been killed several times and somehow he was resurrected again and again. Regardless, in 4E they removed class levels from monsters, and to be honest, it is a change I like. I also have no problems with the downgrade of the deities. Killing gods by semi-mortal heroes is part of mythology, and if you don't like such an aspect in your game you can always ignore it (or simply avoid epic levels ;) ). Personally I also feel that the more powerful demonlords of 4E actually fit the rajahs of Eberron much better then the versions of 3E. They are on par with the gods in power, and more importantly, they all represent/focus on a specific aspect of corruption and evil something that can be used directly to detail the non-combat effects Keith mentions. I highly advice people playing 4E Eberron to take a look at the Demonomicon, and not just for the new demons. The Abyss itself might not be useful, but some of the new demonlords are very useful and the details on using demons in your campaigns (including demonic possessions) can certainly be applied to Eberron. [/QUOTE]
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