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P1 - King of the Trollhaunt Warrens (Spoilers)
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<blockquote data-quote="Infiniti2000" data-source="post: 5673362" data-attributes="member: 31734"><p><strong>Errata, Questions, Reqests, and Comments</strong></p><p></p><p><strong>Errata</strong></p><p></p><p> [sblock]</p><p>Note: B#P# indicates book number and page number. </p><p></p><ol> <li data-xf-list-type="ol">B2P32: Encounter W11 (Setup), replace “west” with “east” in 2 places</li> <li data-xf-list-type="ol">B2P15: Encounter W3, Ssark’s double attack is melee</li> <li data-xf-list-type="ol">B1P5: In section “Government,” should be “(see page <u>6</u>)”; in section “3 Cloudwatch Inn,” should be “(see page <u>7</u>)” in two places.</li> <li data-xf-list-type="ol">B1P2: First paragraph of Introduction, Moonstair <u>is</u> the site (not was).</li> <li data-xf-list-type="ol">B2P21: Encounter W6, add a note for “night time only” in Fire Pit</li> <li data-xf-list-type="ol">B2P23: Change hide armor to chainmail for Skalmad to match description and picture</li> <li data-xf-list-type="ol">B2P25: In section Pillars, change eastern to western.</li> <li data-xf-list-type="ol">B2P50: “The Next Adventure” on page <u>64</u> (not xx)</li> <li data-xf-list-type="ol">B2P53: Escarpment should be DC 21, and possibly 15ft high as in W11. If this “escarpment” is supposed to be the walls leading outside, the DC is still 21 as in Development.</li> <li data-xf-list-type="ol">B2P59: In section Portal, change to “…into the <u>northern</u> wall of the <u>larger</u> room to the <u>south</u>.”</li> <li data-xf-list-type="ol">B2P62: “In the north<u>west</u> corner…”</li> </ol><p> [/sblock]</p><p></p><p><strong>Roleplaying Requests / Questions</strong></p><p><strong></strong></p><p>[sblock]</p><p></p><ol> <li data-xf-list-type="ol">Why do people need to go to the Feywild? Can you come up with some reasons for people to make the rather dangerous and time-consuming trip (waiting months to go through the door)? This seems to be the likeliest question the players will ask and there’s no direction on why.</li> <li data-xf-list-type="ol">How, exactly, is the Moonstair traversed? This can’t be too dangerous, but it seems like it is. Is it covered in wooden planking? Do “mists” carry worthy travelers from one stone outcropping to the next?</li> <li data-xf-list-type="ol">Who are some of the temple ritual casters and whom do they worship?</li> <li data-xf-list-type="ol">What are some of Cham’s stories? It’s hard to roleplay him as talkative without some initial ideas for stories.</li> <li data-xf-list-type="ol">The coins in the forest ruin (Trozad) are from “the ancient Dragonborn empire.” What empire? Did the book mean Vardar, which was trollish?</li> <li data-xf-list-type="ol">Why is a prince an adventurer? Isn’t that dangerous? Surely there must be more to it than that, or perhaps Prince is an honorary title of a sort? Maybe the Prince needed to constantly prove himself, which could lend to some interesting relationship issues with the baron once the heroes go talk to him. Perhaps the heroes would then start blaming the baron for the Prince’s self-destructive behavior?</li> <li data-xf-list-type="ol">Who were the Prince’s other companions? Surely, these will come up in conversation with Bax, especially if the heroes try to help him out. Also, what happened to the bodies?</li> <li data-xf-list-type="ol">Whose diary excerpts are found at Bravak? (See #7.)</li> <li data-xf-list-type="ol">Can someone help brainstorm ideas on using (swapping) monsters from newer sources than the MM? This would certainly alleviate the “boredom” in fighting yet more trolls. Maybe some other monsters could simply be “reskinned” into more interesting trolls.</li> <li data-xf-list-type="ol">What stolen treasure can be found on the Mercenary Band (B1P10)?</li> <li data-xf-list-type="ol">Can someone convert/upgrade the skill challenge “Traversing the Trollhaunt” to other systems or at least the new DCs?</li> <li data-xf-list-type="ol">It takes 1 ½ days to reach the Great Warren, but the Will O’ Wisp attack is at twilight. This doesn’t seem to work well together. How long does it take to reach the Great Warren on success or failure of the skill challenge?</li> <li data-xf-list-type="ol">Can the heroes negotiate with the roper? How can the heroes determine that the roper is not friendly with Skalmad and that the troglodytes serving the roper are runaways? (See #16.)</li> <li data-xf-list-type="ol">What does it take to destroy the stone pillars in the Trollmaw? Can they be rebuilt? How do things change if the heroes have a boat?</li> <li data-xf-list-type="ol">How can the heroes find out about the sinkhole entrances in area 10 or 18 without first going through the warren?</li> <li data-xf-list-type="ol">Encounter W10 seems a little stretched. What could replace the troglodytes? Is it 5 or 4 troglodytes? If the encounter is left unchanged, what could alert the players to the politics here? It seems unrealistic to have these troglodytes in this encounter without giving the players a chance to understand why. A story is no good if you don’t tell it to anyone.</li> <li data-xf-list-type="ol">Can someone work out a skill challenge for the PCs talking their way into the Trollmaw?</li> <li data-xf-list-type="ol">Kasszt doesn’t trust the nothic stalkers (perhaps because he can’t talk to them). Can the heroes exploit this?</li> <li data-xf-list-type="ol">What is Ssark’s relationship with Skalmad? Also, Ssark only speaks Draconic and therefore can’t talk to him. Recommend giving Ssark Giant (not Common) or pointing out later on that Dethos did all the translating between Ssark and Skalmad. I would guess that therefore everyone in the Great Warren knows about Dethos.</li> <li data-xf-list-type="ol">How does Skalmad talk to the nothics? Does anyone else speak Deep Speech? How about the grell (W8)? Recommend giving Skalmad Deep Speech. It says that Dethos is his interpreter, but if Skalmad can’t talk to the nothics, that doesn’t make sense that they would be so loyal.</li> <li data-xf-list-type="ol">Can someone draft example dialog of Norgg and the skulls? How about his “angry words?” Some prewritten stuff to get creative juices flowing could really bring this role-playing encounter alive.</li> <li data-xf-list-type="ol">Is there any other roleplaying advice for talking to Norgg or even his dire bear?</li> <li data-xf-list-type="ol">Is there a suitable alternative monster for the oni mage in Encounter One?</li> <li data-xf-list-type="ol">Did the trolls and/or troglodytes write any warnings on the south side of the door into Gloomfang’s chamber?</li> <li data-xf-list-type="ol">How can I properly foreshadow the return of Vard, if not the second coming of Skalmad? Can this be done through discussions with Rualiss about the nature of the Stone Cauldron?</li> <li data-xf-list-type="ol">How can the heroes expect to get back to town in time for Skalmad’s raid? 1 ½ days is a long time.</li> <li data-xf-list-type="ol">How can the players figure out how to destroy the Stone Cauldron on their own? Maybe Rualiss mentions that if he knew the “ancient race?”</li> <li data-xf-list-type="ol">In W7 Thurk wouldn’t speak in giant because the grimlocks don’t speak giant. Both speak common, but that requires changes to the read text.</li> <li data-xf-list-type="ol">What is the “one other” language spoken by the flameskulls in W4? Recommend giant.</li> <li data-xf-list-type="ol">What does the grell in W8 train the grimlocks to do? How? What does this mean to the PCs? For example, if the grell is killed do all the grimlocks leave the Great Warren? This “training” must be made interesting and somehow available to the PCs or else the encounter is just a random collection of monsters.</li> <li data-xf-list-type="ol">Can the PCs conduct a skill challenge during combat in W9 to convince the galeb duhr to abandon his bargain? Would he ever work <em>with </em>the heroes?</li> <li data-xf-list-type="ol">If captured, what can the galeb duhr tell the heroes?</li> <li data-xf-list-type="ol">Location 21 (W11) can hold the PCs as prisoners as noted in Development. But, what does Skalmad do with PC prisoners? Nothing else is mentioned of this. What monsters here try to take them prisoner? Even if summoned at the Trollmaw, Skalmad supposedly attacks immediately.</li> <li data-xf-list-type="ol">If Skalmad doesn’t escape in the throne room, then the PCs cannot get he Insight check for the Skill Challenge to active the throne. Can someone come up with another insight?</li> <li data-xf-list-type="ol">Can someone write up the letter from Skalmad to the Dark Initiate? Better it, why didn’t Dethos (Skalmad’s scribe) write it?</li> <li data-xf-list-type="ol">In C3 it seems like at least one quickling will escape. What does he do? Clearly, the heroes are powerful and thus additional replacement quicklings (later on) wouldn’t be so keen on fighting.</li> <li data-xf-list-type="ol">C2 is likely the first encounter for the heroes (maybe the players) with a Fomorian. What can be done to make this at least start out better than a “mindless combat?” What does the Fomorian want from the PCs, however unreasonable? Why would it just attack? Is this a random monster or can it be tied to the plot somehow, prior to or during combat, to make it interesting?</li> <li data-xf-list-type="ol">If the Stone Cauldron is not destroyed by the Eye, then how many times does Vard reform? How can the PCs ever use the ritual of Alleshandros if Vard keeps returning? Does Vard need the eye in order to reform? That would mean that as soon as he returns the first time (one round later), he immediately gets the eye and flees.</li> <li data-xf-list-type="ol">Please describe in detail how the relics are destroyed when the Eye is dropped into the Cauldron. This is too important an event for “Okay, the Eye and the Cauldron are destroyed.”</li> </ol><p> [/sblock]</p><p></p><p><strong>Comments and Rules Questions</strong></p><p></p><p> [sblock]</p><p></p><ol> <li data-xf-list-type="ol">Perhaps Bax’s confidence can be restored with a skill challenge. However, this skill challenge need not occur in a single evening, but perhaps over a week or so.</li> <li data-xf-list-type="ol">The following are the exits/entrances to the Great Warren: Trollmaw, thrall pit sinkhole (10), execution chamber sinkhole (18), throne, 4 streams (northwest stream is used by Gloomfang)</li> <li data-xf-list-type="ol">With an Acrobatics DC 10, the troglodytes fall off the log bridge 15% of the time and the trolls 5%. Recommend at a minimum to include a general statement that inhabitants of the GW get a +2 proficiency bonus on these checks.</li> <li data-xf-list-type="ol">Nothic stalker: should Dazing Gaze be a basic attack? Daze at-will is very strong (and annoying).</li> <li data-xf-list-type="ol">Does a troglodyte’s aura stack with others? W2 suggests they spread out to maximize effect.</li> <li data-xf-list-type="ol">In W2 and W6, the nothics need Athletics to get to the top of the escarpment.</li> <li data-xf-list-type="ol">In W5 if it comes to battle, 30hp is very low for Gloomfang to flee (5%), recommend 56hp before fleeing.</li> <li data-xf-list-type="ol">Lob Boulder should be on the troll stat block in W6.</li> <li data-xf-list-type="ol">How do the grimlocks “scramble down” the wall in R4? Without Athletics they stand a good chance to get killed.</li> <li data-xf-list-type="ol">If the PCs had dealt fairly with Gloomfang previously, have him help the PCs defeat the Trollmaw reinforcements when they return to the Great Warren after the raid. For a price he might even help in W6 (vs. reinforcements), albeit at range only and likely to leave if injured.</li> <li data-xf-list-type="ol">Skalmad is not afraid to die, because he can’t. In the first combat play him as reckless as possible, taking every possible attacking advantage he can.</li> <li data-xf-list-type="ol">The text in C2 identifies the dragon oil as green, but the picture shows it as brown.</li> <li data-xf-list-type="ol">Is the opening to the underground entrance in Area 14 of the fortress automatically spotted?</li> </ol><p> [/sblock]</p><p></p><p>For convenience, all of these are also attached in a Word file.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5673362, member: 31734"] [b]Errata, Questions, Reqests, and Comments[/b] [B]Errata[/B] [sblock] Note: B#P# indicates book number and page number. [LIST=1] [*]B2P32: Encounter W11 (Setup), replace “west” with “east” in 2 places [*]B2P15: Encounter W3, Ssark’s double attack is melee [*]B1P5: In section “Government,” should be “(see page [U]6[/U])”; in section “3 Cloudwatch Inn,” should be “(see page [U]7[/U])” in two places. [*]B1P2: First paragraph of Introduction, Moonstair [U]is[/U] the site (not was). [*]B2P21: Encounter W6, add a note for “night time only” in Fire Pit [*]B2P23: Change hide armor to chainmail for Skalmad to match description and picture [*]B2P25: In section Pillars, change eastern to western. [*]B2P50: “The Next Adventure” on page [U]64[/U] (not xx) [*]B2P53: Escarpment should be DC 21, and possibly 15ft high as in W11. If this “escarpment” is supposed to be the walls leading outside, the DC is still 21 as in Development. [*]B2P59: In section Portal, change to “…into the [U]northern[/U] wall of the [U]larger[/U] room to the [U]south[/U].” [*]B2P62: “In the north[U]west[/U] corner…” [/LIST] [/sblock] [B]Roleplaying Requests / Questions [/B] [sblock] [LIST=1] [*]Why do people need to go to the Feywild? Can you come up with some reasons for people to make the rather dangerous and time-consuming trip (waiting months to go through the door)? This seems to be the likeliest question the players will ask and there’s no direction on why. [*]How, exactly, is the Moonstair traversed? This can’t be too dangerous, but it seems like it is. Is it covered in wooden planking? Do “mists” carry worthy travelers from one stone outcropping to the next? [*]Who are some of the temple ritual casters and whom do they worship? [*]What are some of Cham’s stories? It’s hard to roleplay him as talkative without some initial ideas for stories. [*]The coins in the forest ruin (Trozad) are from “the ancient Dragonborn empire.” What empire? Did the book mean Vardar, which was trollish? [*]Why is a prince an adventurer? Isn’t that dangerous? Surely there must be more to it than that, or perhaps Prince is an honorary title of a sort? Maybe the Prince needed to constantly prove himself, which could lend to some interesting relationship issues with the baron once the heroes go talk to him. Perhaps the heroes would then start blaming the baron for the Prince’s self-destructive behavior? [*]Who were the Prince’s other companions? Surely, these will come up in conversation with Bax, especially if the heroes try to help him out. Also, what happened to the bodies? [*]Whose diary excerpts are found at Bravak? (See #7.) [*]Can someone help brainstorm ideas on using (swapping) monsters from newer sources than the MM? This would certainly alleviate the “boredom” in fighting yet more trolls. Maybe some other monsters could simply be “reskinned” into more interesting trolls. [*]What stolen treasure can be found on the Mercenary Band (B1P10)? [*]Can someone convert/upgrade the skill challenge “Traversing the Trollhaunt” to other systems or at least the new DCs? [*]It takes 1 ½ days to reach the Great Warren, but the Will O’ Wisp attack is at twilight. This doesn’t seem to work well together. How long does it take to reach the Great Warren on success or failure of the skill challenge? [*]Can the heroes negotiate with the roper? How can the heroes determine that the roper is not friendly with Skalmad and that the troglodytes serving the roper are runaways? (See #16.) [*]What does it take to destroy the stone pillars in the Trollmaw? Can they be rebuilt? How do things change if the heroes have a boat? [*]How can the heroes find out about the sinkhole entrances in area 10 or 18 without first going through the warren? [*]Encounter W10 seems a little stretched. What could replace the troglodytes? Is it 5 or 4 troglodytes? If the encounter is left unchanged, what could alert the players to the politics here? It seems unrealistic to have these troglodytes in this encounter without giving the players a chance to understand why. A story is no good if you don’t tell it to anyone. [*]Can someone work out a skill challenge for the PCs talking their way into the Trollmaw? [*]Kasszt doesn’t trust the nothic stalkers (perhaps because he can’t talk to them). Can the heroes exploit this? [*]What is Ssark’s relationship with Skalmad? Also, Ssark only speaks Draconic and therefore can’t talk to him. Recommend giving Ssark Giant (not Common) or pointing out later on that Dethos did all the translating between Ssark and Skalmad. I would guess that therefore everyone in the Great Warren knows about Dethos. [*]How does Skalmad talk to the nothics? Does anyone else speak Deep Speech? How about the grell (W8)? Recommend giving Skalmad Deep Speech. It says that Dethos is his interpreter, but if Skalmad can’t talk to the nothics, that doesn’t make sense that they would be so loyal. [*]Can someone draft example dialog of Norgg and the skulls? How about his “angry words?” Some prewritten stuff to get creative juices flowing could really bring this role-playing encounter alive. [*]Is there any other roleplaying advice for talking to Norgg or even his dire bear? [*]Is there a suitable alternative monster for the oni mage in Encounter One? [*]Did the trolls and/or troglodytes write any warnings on the south side of the door into Gloomfang’s chamber? [*]How can I properly foreshadow the return of Vard, if not the second coming of Skalmad? Can this be done through discussions with Rualiss about the nature of the Stone Cauldron? [*]How can the heroes expect to get back to town in time for Skalmad’s raid? 1 ½ days is a long time. [*]How can the players figure out how to destroy the Stone Cauldron on their own? Maybe Rualiss mentions that if he knew the “ancient race?” [*]In W7 Thurk wouldn’t speak in giant because the grimlocks don’t speak giant. Both speak common, but that requires changes to the read text. [*]What is the “one other” language spoken by the flameskulls in W4? Recommend giant. [*]What does the grell in W8 train the grimlocks to do? How? What does this mean to the PCs? For example, if the grell is killed do all the grimlocks leave the Great Warren? This “training” must be made interesting and somehow available to the PCs or else the encounter is just a random collection of monsters. [*]Can the PCs conduct a skill challenge during combat in W9 to convince the galeb duhr to abandon his bargain? Would he ever work [I]with [/I]the heroes? [*]If captured, what can the galeb duhr tell the heroes? [*]Location 21 (W11) can hold the PCs as prisoners as noted in Development. But, what does Skalmad do with PC prisoners? Nothing else is mentioned of this. What monsters here try to take them prisoner? Even if summoned at the Trollmaw, Skalmad supposedly attacks immediately. [*]If Skalmad doesn’t escape in the throne room, then the PCs cannot get he Insight check for the Skill Challenge to active the throne. Can someone come up with another insight? [*]Can someone write up the letter from Skalmad to the Dark Initiate? Better it, why didn’t Dethos (Skalmad’s scribe) write it? [*]In C3 it seems like at least one quickling will escape. What does he do? Clearly, the heroes are powerful and thus additional replacement quicklings (later on) wouldn’t be so keen on fighting. [*]C2 is likely the first encounter for the heroes (maybe the players) with a Fomorian. What can be done to make this at least start out better than a “mindless combat?” What does the Fomorian want from the PCs, however unreasonable? Why would it just attack? Is this a random monster or can it be tied to the plot somehow, prior to or during combat, to make it interesting? [*]If the Stone Cauldron is not destroyed by the Eye, then how many times does Vard reform? How can the PCs ever use the ritual of Alleshandros if Vard keeps returning? Does Vard need the eye in order to reform? That would mean that as soon as he returns the first time (one round later), he immediately gets the eye and flees. [*]Please describe in detail how the relics are destroyed when the Eye is dropped into the Cauldron. This is too important an event for “Okay, the Eye and the Cauldron are destroyed.” [/LIST] [/sblock] [B]Comments and Rules Questions[/B] [sblock] [LIST=1] [*]Perhaps Bax’s confidence can be restored with a skill challenge. However, this skill challenge need not occur in a single evening, but perhaps over a week or so. [*]The following are the exits/entrances to the Great Warren: Trollmaw, thrall pit sinkhole (10), execution chamber sinkhole (18), throne, 4 streams (northwest stream is used by Gloomfang) [*]With an Acrobatics DC 10, the troglodytes fall off the log bridge 15% of the time and the trolls 5%. Recommend at a minimum to include a general statement that inhabitants of the GW get a +2 proficiency bonus on these checks. [*]Nothic stalker: should Dazing Gaze be a basic attack? Daze at-will is very strong (and annoying). [*]Does a troglodyte’s aura stack with others? W2 suggests they spread out to maximize effect. [*]In W2 and W6, the nothics need Athletics to get to the top of the escarpment. [*]In W5 if it comes to battle, 30hp is very low for Gloomfang to flee (5%), recommend 56hp before fleeing. [*]Lob Boulder should be on the troll stat block in W6. [*]How do the grimlocks “scramble down” the wall in R4? Without Athletics they stand a good chance to get killed. [*]If the PCs had dealt fairly with Gloomfang previously, have him help the PCs defeat the Trollmaw reinforcements when they return to the Great Warren after the raid. For a price he might even help in W6 (vs. reinforcements), albeit at range only and likely to leave if injured. [*]Skalmad is not afraid to die, because he can’t. In the first combat play him as reckless as possible, taking every possible attacking advantage he can. [*]The text in C2 identifies the dragon oil as green, but the picture shows it as brown. [*]Is the opening to the underground entrance in Area 14 of the fortress automatically spotted? [/LIST] [/sblock] For convenience, all of these are also attached in a Word file. [/QUOTE]
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P1 - King of the Trollhaunt Warrens (Spoilers)
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