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P1 - King of the Trollhaunt Warrens (Spoilers)
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<blockquote data-quote="Will Doyle" data-source="post: 5676397" data-attributes="member: 6682161"><p>A few random thoughts:</p><p></p><p></p><p></p><p>Personally I like the idea of tribute. Living next to a fey crossing is dangerous. In keeping with the Feywild's mysterious - and fickle - nature, I like the idea of Moonstair sending envoys through with offerings. Fish and craft goods perhaps. In return, the enigmatic Fey don't steal away their children, bewitch their husbands, or spoil their harvests. Being one of these envoys could be extremely dangerous: many don't return. Maybe Rualiss selects them in a monthly lottery?</p><p></p><p></p><p></p><p>Although the town gets its name from those outcrops, I hadn't imagined you'd actually climb them one by one. In my game, I'm ruling that the final outcrop has perilously steep steps carved into its rockface. Rualiss rows his envoys out there when the moon is full, and they clamber up to the moon door.</p><p></p><p>This said, I think the idea of a misty bridge appearing at night is really cool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Aldyth is a serene priestess of Avandra. Her throat was cut years ago by the trolls, and she can no longer speak - instead, she writes everything down on a chalkboard. However, if a player dies and is raised by her, they'll hear her voice calling them from the Shadowfell...</p><p></p><p>I think it's also cool if Dethos was a scribe here. So we can get a bit of foreshadowing around him.</p><p></p><p></p><p></p><p>Use him to build up the sinister side of the Feywild. He tells them about the tributes made to the city beyond the moon door, and tells the tale of the town's long-lost ferryman. Every time he crossed the river at twilight, Baern was tempted by a beautiful woman who floated just beneath the surface. In time, she asked him to marry her. But Baern's heart had always belonged to a girl in the town, and that day he had just given her an engagement ring. The water girl was furious. Baern was married, but when he first crossed the river with his beloved, the water girl pulled her beneath the waters and drowned her. Baern went through the moon door in a rage, and was never seen again. </p><p></p><p></p><p></p><p>I like that he's got scope for being a persistent villain, using his shapeshifting to spy on the people of Moonstair and uncover their weaknesses for the coming raid. Make him fly off from the first fight and come back again later. </p><p></p><p>This could actually work with this:</p><p> </p><p></p><p></p><p>Make Location 11 an ancient Vardar ritual chamber (the empty cave off Location 10): and home of the Oni Mage. There's a teleportation circle here that's keyed to the one in the temple at Moonstair. Give the Oni mage ritual components, and scrolls if your PCs don't know Linked Portal. Passing through this circle could also be how the Oni Mage captured Dethos for Skalmad?</p><p></p><p>Finally, regarding the tedium of fighting loads of trolls, I've been having fun giving them different kit. Some of them carry huge ballistas with chained bolts: when these guys move, I place a medium ballista mini adjacent to them (so they're also carrying mobile blocking terrain). As a ranged basic, they can fire the ballista. If it hits, it does high damage (I use single target limited attack damage, appropriate for level), and then a secondary attack versus Fortitude. If it beats that, it pulls the target up to 10 squares and then immobilises them (save ends). </p><p></p><p>I've also been having fun giving some trolls padded, unwieldy alchemical suits that reduce their Reflex defense and speed, but give them Resist 15 fire.</p></blockquote><p></p>
[QUOTE="Will Doyle, post: 5676397, member: 6682161"] A few random thoughts: Personally I like the idea of tribute. Living next to a fey crossing is dangerous. In keeping with the Feywild's mysterious - and fickle - nature, I like the idea of Moonstair sending envoys through with offerings. Fish and craft goods perhaps. In return, the enigmatic Fey don't steal away their children, bewitch their husbands, or spoil their harvests. Being one of these envoys could be extremely dangerous: many don't return. Maybe Rualiss selects them in a monthly lottery? Although the town gets its name from those outcrops, I hadn't imagined you'd actually climb them one by one. In my game, I'm ruling that the final outcrop has perilously steep steps carved into its rockface. Rualiss rows his envoys out there when the moon is full, and they clamber up to the moon door. This said, I think the idea of a misty bridge appearing at night is really cool :) Aldyth is a serene priestess of Avandra. Her throat was cut years ago by the trolls, and she can no longer speak - instead, she writes everything down on a chalkboard. However, if a player dies and is raised by her, they'll hear her voice calling them from the Shadowfell... I think it's also cool if Dethos was a scribe here. So we can get a bit of foreshadowing around him. Use him to build up the sinister side of the Feywild. He tells them about the tributes made to the city beyond the moon door, and tells the tale of the town's long-lost ferryman. Every time he crossed the river at twilight, Baern was tempted by a beautiful woman who floated just beneath the surface. In time, she asked him to marry her. But Baern's heart had always belonged to a girl in the town, and that day he had just given her an engagement ring. The water girl was furious. Baern was married, but when he first crossed the river with his beloved, the water girl pulled her beneath the waters and drowned her. Baern went through the moon door in a rage, and was never seen again. I like that he's got scope for being a persistent villain, using his shapeshifting to spy on the people of Moonstair and uncover their weaknesses for the coming raid. Make him fly off from the first fight and come back again later. This could actually work with this: Make Location 11 an ancient Vardar ritual chamber (the empty cave off Location 10): and home of the Oni Mage. There's a teleportation circle here that's keyed to the one in the temple at Moonstair. Give the Oni mage ritual components, and scrolls if your PCs don't know Linked Portal. Passing through this circle could also be how the Oni Mage captured Dethos for Skalmad? Finally, regarding the tedium of fighting loads of trolls, I've been having fun giving them different kit. Some of them carry huge ballistas with chained bolts: when these guys move, I place a medium ballista mini adjacent to them (so they're also carrying mobile blocking terrain). As a ranged basic, they can fire the ballista. If it hits, it does high damage (I use single target limited attack damage, appropriate for level), and then a secondary attack versus Fortitude. If it beats that, it pulls the target up to 10 squares and then immobilises them (save ends). I've also been having fun giving some trolls padded, unwieldy alchemical suits that reduce their Reflex defense and speed, but give them Resist 15 fire. [/QUOTE]
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