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D&D General P6 Codex - E6+Pathfinder

Makes sense. I like having a one-stop shop I can hand to my players, but it is a large project.

Changed my mind on this and am putting them all together (for the classes anyway). It really isn't that much more work and it does make referring to it a lot nicer.
 

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I've finally had a chance to jump into the second big part of the project - selecting and modifying things from the advanced and ultimate books to add to the core rules. So far I've got the first two classes done: http://p6codex.com/P6CodexAlpha.pdf The others will be added as I finish polishing my notes into shape and finalize things over the coming month.

The end goal is to have:

The Abridged P6 Codex - The rules needed to run P6 with just the Core rule book (and it needs a copy of the Pathfinder Core Rule Book to use). It's posted in beta version at P6Codex.com

P6 Codex - A complete self contained rules set with P6 meshed with Core and selections/modifications from the Advanced and Ultimate books. I hope to have a nice beta of it this spring and the in progress alpha is linked above.

P6 Codex: Gunsmoke and P6 Codex: Formularie covering the Gunfighter and the Alchemist respectively, with everything needed to add them. Aiming for this summer.

P6 Codex: Apocrypha - The epic and signature feats and feat modifications needed to use all of the classes and archetypes from the Advanced and Ultimates book. It will require having those books in order to use them. Also aiming for this summer. I will post an alpha of it and keep it updated when I get started on it.
 
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The in progress alpha ( http://p6codex.com/P6CodexAlpha.pdf ) has the cleric added to it along with the domains. Especially looking for comments on whether the Divine Mystic archetype looks balanced (and its name), and whether the Forest domain looks ok. The druid and a solid proof-reading should be coming in the next few days.
 

The Druid is added to the alpha at: P6Codex.com/P6CodexAlpha.pdf. It allows for different terrains as part of the base class instead of just the foresty default of Woodland Stride and Resist Nature's Lure. A few extra animal companions were added from the Bestiaries as well.
 

http://p6codex.com/P6CodexAlpha.pdf now has the Magus and Monk added.

Neither are very far off from the Core rules, but I had to decide on where some of the material should go. In particular, including some of the more magical feeling Monks seemed like it changed the feel of the classic monk too much to make it the baseline. The overview at the front of the file now notes that the supplement after core will contain all of the elemental related monk powers and styles (as well as various other things related to alchemy/elements). The Bloodline Magus will go under Sorcerer instead of Magus as it shares a lot more mechanics with the former rather than the later.

I'm hoping to keep the momentum going... and the Paladin should be a bit more exciting since I'm working on the Domain Paladin alternate class (to fill the more general role between cleric and fighter).
 

I am late to the party and just discovered E6, so I am very happy to see a P6 thread that has been active relatively recently.

I am thinking of making a rule where if you want a feat that isn't in your class you have to find a teacher to teach it to you.
 

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