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General Tabletop Discussion
*TTRPGs General
Pace of Play, Engagement and "Excitement"
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<blockquote data-quote="adrianthebard" data-source="post: 9527224" data-attributes="member: 7048249"><p>they surely can but it's harder to make them be so. in general a fast pace is ideal for a fight that is a hectic series of actions. when each action is confronted in a granular fashion that slows down play it is harder to keep your focus for long. </p><p>my solution isn't mine (credit to the angrygm) but it is to roll initiative early and segment each turn into a precise series of prompts (such as briefly reminding them each time abt the state of the board, of themselves and of their foes) that are meant to keep each player in the action and ease them through the process of deciding what to do, less thinking, more acting. i discourage as much as possible stopping to think and to talk. during your turn you act, FAST, or lose it otherwise.</p></blockquote><p></p>
[QUOTE="adrianthebard, post: 9527224, member: 7048249"] they surely can but it's harder to make them be so. in general a fast pace is ideal for a fight that is a hectic series of actions. when each action is confronted in a granular fashion that slows down play it is harder to keep your focus for long. my solution isn't mine (credit to the angrygm) but it is to roll initiative early and segment each turn into a precise series of prompts (such as briefly reminding them each time abt the state of the board, of themselves and of their foes) that are meant to keep each player in the action and ease them through the process of deciding what to do, less thinking, more acting. i discourage as much as possible stopping to think and to talk. during your turn you act, FAST, or lose it otherwise. [/QUOTE]
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