Another thread reminded me of the long ago days of playing Champions (4E; BBB forever!) where once combat broke out we settled in for quite an extended experience. Speed charts, players choosing maneuvers, adding up Body damage, players moving power pools around: all of that slowed down play for sure. but here is the thing: people were still engaged. Despite the fact that it took a lot of real time to go through folks' turns, everyone was still playing and the fights still felt exciting.
This is not something that is limited to Champions/HERO of course. Lots of games, especially 80s and 90s games, were complex and involved and made for long turns. Even 5E can feel slow, and 3.x era D&D/Pathfinder certainly often did.
I don't think slow turns is inherently bad, or inherently means the combats are not "exciting" (in quotes because it is a different kind of excitement than a faster paced game or video game).
What I think has changed is that many people have a hard time staying engaged on other peoples' turns. Since that itself -- other people having turns that take a minute -- isn't the new part, I have to think the problem lies with the players. Some people can't stay off their phone or opening another tab when playing online, and can't seem to be engaged in someone else's moment.
What do you think? Do you think a game can still be engaging and axciting even with a relatively slow real world table pace? How do you feel about players that don't stay engaged? What are your solutions for such issues?
Thanks.
This is not something that is limited to Champions/HERO of course. Lots of games, especially 80s and 90s games, were complex and involved and made for long turns. Even 5E can feel slow, and 3.x era D&D/Pathfinder certainly often did.
I don't think slow turns is inherently bad, or inherently means the combats are not "exciting" (in quotes because it is a different kind of excitement than a faster paced game or video game).
What I think has changed is that many people have a hard time staying engaged on other peoples' turns. Since that itself -- other people having turns that take a minute -- isn't the new part, I have to think the problem lies with the players. Some people can't stay off their phone or opening another tab when playing online, and can't seem to be engaged in someone else's moment.
What do you think? Do you think a game can still be engaging and axciting even with a relatively slow real world table pace? How do you feel about players that don't stay engaged? What are your solutions for such issues?
Thanks.