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General Tabletop Discussion
*TTRPGs General
Pace of Play, Engagement and "Excitement"
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<blockquote data-quote="KYRON45" data-source="post: 9527570" data-attributes="member: 6994040"><p>It was my understanding that the OP was about keeping players engaged in games that are happening in real time as stated in the final sentence of the post:</p><p></p><p>" Do you think a game can still be engaging and axciting even with a relatively slow real world table pace? How do you feel about players that don't stay engaged? What are your solutions for such issues?"</p><p></p><p>My solution for unengaged players was that if you skip them and they even notice, maybe the next time it is there turn they will pay attention. I'm not sure why you keep going on about online technical difficulties.</p><p>Regardless of what's what, it's my understanding that calling people names (even when you sugar coat it) is against the boards behavior policies. So lets both stay in our lanes and on topic.</p></blockquote><p></p>
[QUOTE="KYRON45, post: 9527570, member: 6994040"] It was my understanding that the OP was about keeping players engaged in games that are happening in real time as stated in the final sentence of the post: " Do you think a game can still be engaging and axciting even with a relatively slow real world table pace? How do you feel about players that don't stay engaged? What are your solutions for such issues?" My solution for unengaged players was that if you skip them and they even notice, maybe the next time it is there turn they will pay attention. I'm not sure why you keep going on about online technical difficulties. Regardless of what's what, it's my understanding that calling people names (even when you sugar coat it) is against the boards behavior policies. So lets both stay in our lanes and on topic. [/QUOTE]
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Pace of Play, Engagement and "Excitement"
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