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<blockquote data-quote="adrianthebard" data-source="post: 9528142" data-attributes="member: 7048249"><p>i perfectly agree. </p><p>what i do is for immersion mostly: a tactical game works well for a wargame or a miniature game such as warhammer, while in order to model realistic man to man combat in an rpg (or at least the feel of it) it works well to offer a limited but significative set of choices (eg rock paper scissors or pokemon) and asking the players to quickly recognize patterns that can then be freely couteracted. </p><p>irl: "the opponent tends to prefer a high guard and circular cuts, i will go for the centerline while being wary of counters"</p><p>at the table: "the opponent always charges, then sweeps and then power attacks the downed foe, i will:</p><p>a - make the warrior float, so he can't be swept</p><p>b - block line of engagement, so opponent can't charge</p><p>c - shield the warrior, as the foe is about to power attack</p><p></p><p>such simple patterns can still be acted against in many ways, so tac depth is preserved, but while simple, the push for fast reactions and turns will make recognizing and counteracting coherently to such patterns still rather challenging</p></blockquote><p></p>
[QUOTE="adrianthebard, post: 9528142, member: 7048249"] i perfectly agree. what i do is for immersion mostly: a tactical game works well for a wargame or a miniature game such as warhammer, while in order to model realistic man to man combat in an rpg (or at least the feel of it) it works well to offer a limited but significative set of choices (eg rock paper scissors or pokemon) and asking the players to quickly recognize patterns that can then be freely couteracted. irl: "the opponent tends to prefer a high guard and circular cuts, i will go for the centerline while being wary of counters" at the table: "the opponent always charges, then sweeps and then power attacks the downed foe, i will: a - make the warrior float, so he can't be swept b - block line of engagement, so opponent can't charge c - shield the warrior, as the foe is about to power attack such simple patterns can still be acted against in many ways, so tac depth is preserved, but while simple, the push for fast reactions and turns will make recognizing and counteracting coherently to such patterns still rather challenging [/QUOTE]
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