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General Tabletop Discussion
*TTRPGs General
Pace of Play, Engagement and "Excitement"
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<blockquote data-quote="payn" data-source="post: 9528148" data-attributes="member: 90374"><p>Sure. This is entirely subjective though. There was a time I really liked 3E/PF1 for how complex the combat and strategies were. Not too bad compared to straight wargaming, but also a nice twist of role playing in the mix. As i've aged though, im finding myself rather straight wargaming or role playing with faster real world pace game instead. I never played wargames in my youth or narrative driven RPG games, I always split the difference and that fit the bill<em> then</em>. Now I have more of a desire to optimize the experience I am after. </p><p></p><p>If rules crunch slowdown is the issue, you can always teach best practices. Shortcuts to math, repetion of obscure rules etc.. For non-mechanical slow downs and loss of attention, Im simply no longer in the business of making a player pay attention or fixing their excitment problems. You are in it, or you are not. I just dont have time to waste forcing it to happen any longer. I will politely excuse myself from such a game instead. I think both my drive to optimize my enjoyment and larger available pool of gamers has moved me in this direction.</p><p></p><p>You're welcome.</p></blockquote><p></p>
[QUOTE="payn, post: 9528148, member: 90374"] Sure. This is entirely subjective though. There was a time I really liked 3E/PF1 for how complex the combat and strategies were. Not too bad compared to straight wargaming, but also a nice twist of role playing in the mix. As i've aged though, im finding myself rather straight wargaming or role playing with faster real world pace game instead. I never played wargames in my youth or narrative driven RPG games, I always split the difference and that fit the bill[I] then[/I]. Now I have more of a desire to optimize the experience I am after. If rules crunch slowdown is the issue, you can always teach best practices. Shortcuts to math, repetion of obscure rules etc.. For non-mechanical slow downs and loss of attention, Im simply no longer in the business of making a player pay attention or fixing their excitment problems. You are in it, or you are not. I just dont have time to waste forcing it to happen any longer. I will politely excuse myself from such a game instead. I think both my drive to optimize my enjoyment and larger available pool of gamers has moved me in this direction. You're welcome. [/QUOTE]
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