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General Tabletop Discussion
*TTRPGs General
Pace of Play, Engagement and "Excitement"
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<blockquote data-quote="loverdrive" data-source="post: 9536352" data-attributes="member: 7027139"><p>In my birthday game, I've had very exciting, fast-paced but first and foremost, tactical combat. The core is very simple: hex grid, your movement = your attack. With a spear, you attack in the same direction as you move, with a sword you attack cells that you are touching, with an axe you attack three cells in an arc in the direction of your movement. That makes positioning important, and a difference between a good move and a disastrous one just a mater of a single hex. Everybody was paying attention, despite all the booze typical of a birthday party.</p><p></p><p>Generally the issue with complex RPGs isn't the complexity itself, it's the fact that nothing happens as a result. Yay, someone's HP number changed! Let's continue doing the exact same damn thing we were doing before! It's no wonder people kind of stop paying attention, why wouldn't they?</p><p></p><p>That said, I think there's cool stuff to be designed <em>around</em> the idea that you are engaged for a short burst and then disengage to socialize, cool off, go on a smoke break, whatever.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9536352, member: 7027139"] In my birthday game, I've had very exciting, fast-paced but first and foremost, tactical combat. The core is very simple: hex grid, your movement = your attack. With a spear, you attack in the same direction as you move, with a sword you attack cells that you are touching, with an axe you attack three cells in an arc in the direction of your movement. That makes positioning important, and a difference between a good move and a disastrous one just a mater of a single hex. Everybody was paying attention, despite all the booze typical of a birthday party. Generally the issue with complex RPGs isn't the complexity itself, it's the fact that nothing happens as a result. Yay, someone's HP number changed! Let's continue doing the exact same damn thing we were doing before! It's no wonder people kind of stop paying attention, why wouldn't they? That said, I think there's cool stuff to be designed [I]around[/I] the idea that you are engaged for a short burst and then disengage to socialize, cool off, go on a smoke break, whatever. [/QUOTE]
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