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<blockquote data-quote="Lanefan" data-source="post: 9537976" data-attributes="member: 29398"><p>Not only that, but those preferences can change from session to session or even within a session depending on mood, external influences, amount of beer consumed, in-fiction elements, and so on.</p><p></p><p>This might be a difference from the video-game environment for one major reason: with a video game the player much more often gets to choose when to play, meaning the player is more likely to be in a similar mood as last time. With a typical RPG group the sessions are prescheduled, and the player shows up in whatever mood or frame of mind happens to be the case that day.</p><p></p><p>I'm not sure how, other than in generalities so vague as to be meaningless, a GM can try to serve specific different player types given how quickly and easily the same players can change types from one week to the next.</p><p></p><p>And even within a session. A cautious diplomatic player at the start of the session might, as and if the beers go by, turn into a raging killer player by the end of it. My partner is one of these. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9537976, member: 29398"] Not only that, but those preferences can change from session to session or even within a session depending on mood, external influences, amount of beer consumed, in-fiction elements, and so on. This might be a difference from the video-game environment for one major reason: with a video game the player much more often gets to choose when to play, meaning the player is more likely to be in a similar mood as last time. With a typical RPG group the sessions are prescheduled, and the player shows up in whatever mood or frame of mind happens to be the case that day. I'm not sure how, other than in generalities so vague as to be meaningless, a GM can try to serve specific different player types given how quickly and easily the same players can change types from one week to the next. And even within a session. A cautious diplomatic player at the start of the session might, as and if the beers go by, turn into a raging killer player by the end of it. My partner is one of these. :) [/QUOTE]
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