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Pact Of Chain Warlock is really powerful now.
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<blockquote data-quote="tetrasodium" data-source="post: 9488268" data-attributes="member: 93670"><p>That's not even a limitation at low levels under AL</p><p>[spoiler="the relevant bit"]</p><p> </p><p></p><p> Mundane Equipment and Treasure. Mundane equipment </p><p>found during the adventure can be used and divided up as </p><p>the characters decide at the end of the session. </p><p> Treasure (including items that have a monetary value but </p><p>are not equipment, such as art objects and gems) is awarded </p><p>as the adventure directs. It can be spent during the session; </p><p><strong>any remaining treasure at the end of the session is converted </strong></p><p><strong>to gold pieces </strong>and divided equally among the characters. If </p><p>the adventure does not have treasure awarded in this </p><p>fashion (such as some official D&D Adventurers League </p><p>adventures), you may add a treasure reward as appropriate </p><p>either during play or at the end of the session. Use the </p><p>following table for guidance. </p><p>UNSPECIFIED TREASURE ALLOWANCE PER SESSION </p><p>Adventure Level Minimum Maximum </p><p>Levels 1-4 (Tier 1) 100 gp 500 gp </p><p>Levels 5-10 (Tier 2) 1000 gp 5000 gp </p><p>Levels 11-16 (Tier 3) 10,000 gp 50,000 gp </p><p>Levels 17-20 (Tier 4) 50,000 gp 100,000 gp </p><p>[/spoiler]</p><p>I cite the <a href="https://media.dndbeyond.com/compendium-images/ddal/reference-docs/03-2024/d&d-adventurers-league-dungeon-masters-guide-v14.0.pdf" target="_blank">ALDMG</a> because A: we don't have the 2024 DMG & B: I've not seen or heard any indication that the 2024 DMG has a return of WBL or this bizarre<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/LitRPG" target="_blank"> litrpg</a> system driven style <a href="https://overlordmaruyama.fandom.com/wiki/Exchange_Box" target="_blank">shredder box</a> driven Wealth by session. It's kinda weird that wotc seems to be embracing litrpg useful to PC "system" elements like that without pairing it with any of the common tropes where said system overtly pushes back or resists being manipulated.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9488268, member: 93670"] That's not even a limitation at low levels under AL [spoiler="the relevant bit"] Mundane Equipment and Treasure. Mundane equipment found during the adventure can be used and divided up as the characters decide at the end of the session. Treasure (including items that have a monetary value but are not equipment, such as art objects and gems) is awarded as the adventure directs. It can be spent during the session; [B]any remaining treasure at the end of the session is converted to gold pieces [/B]and divided equally among the characters. If the adventure does not have treasure awarded in this fashion (such as some official D&D Adventurers League adventures), you may add a treasure reward as appropriate either during play or at the end of the session. Use the following table for guidance. UNSPECIFIED TREASURE ALLOWANCE PER SESSION Adventure Level Minimum Maximum Levels 1-4 (Tier 1) 100 gp 500 gp Levels 5-10 (Tier 2) 1000 gp 5000 gp Levels 11-16 (Tier 3) 10,000 gp 50,000 gp Levels 17-20 (Tier 4) 50,000 gp 100,000 gp [/spoiler] I cite the [URL='https://media.dndbeyond.com/compendium-images/ddal/reference-docs/03-2024/d&d-adventurers-league-dungeon-masters-guide-v14.0.pdf']ALDMG[/URL] because A: we don't have the 2024 DMG & B: I've not seen or heard any indication that the 2024 DMG has a return of WBL or this bizarre[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/LitRPG'] litrpg[/URL] system driven style [URL='https://overlordmaruyama.fandom.com/wiki/Exchange_Box']shredder box[/URL] driven Wealth by session. It's kinda weird that wotc seems to be embracing litrpg useful to PC "system" elements like that without pairing it with any of the common tropes where said system overtly pushes back or resists being manipulated. [/QUOTE]
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