Khuxan said:
Page 176 of the DMG: "See "Bonuses and Penalties" on page XX of the Player's Handbook"
Page 191 of the DMG: "Refer to page XX in Chapter 4 for details of different sorts of doors and portcullises"
Thanks!
For what its worth, Maggan has it exactly right. The D&D core books constitute a huge and immensely complex document; so long as deadlines exist, no document on that scale will ever be perfect.
As long as I've been in the publishing business, much of that as an editor, I've never,
ever received a new book from the printer without discovering some sort of error within 10 minutes. (With my editor's eye, I frequently notice typos in other publishers' books as well--not just game books, but novels, nonfiction, childrens' books, and so on from publishers big and small.) The trick isn't one of attaining perfection, but of ensuring that only the most trivial of errors slip through your net. Missing a couple of page refs sucks--I'd be embarrassed if they were my responsibility--but in a document that contains literally hundreds of cross-references, it's amazing there are only two. (Much worse than a "page XX" would be a "page 65" that actually refers to the wrong page, and I'd be
very surprised if there were any of those!)
I'd like to go on record with this: Kim Mohan is an editing god, and he has an incredible team. Anyone who finds fault with Kim's work simply has no appreciation of the scale and complexity of what he does!