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Echohawk

Shirokinukatsukami fan
DRAGON, SPIDER

CLIMATE/TERRAIN: Subterranean caverns
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Special
INTELLIGENCE: High (13-14)
TREASURE: Special
ALIGNMENT: Neutral evil
NO. APPEARING: 1
ARMOR CLASS: 2 (base)
MOVEMENT: 12, Wb 12
HIT DICE: 8 (base)
THAC0: 13 (at 8 HD)
NO. OF ATTACKS: 3 + special
DAMAGE/ATTACK: 1-8/1-8/4-16
SPECIAL ATTACKS: Web, breath weapons
SPECIAL DEFENSES: See below
MAGIC RESISTANCE:Variable
SIZE: G (25’ base length)
MORALE: Fanatic (17)
XP Value: Variable

Age Category Body Lgt (”) AC Breath Weapon MR Treasure Type XP Value
1 9-13 5 2d6+4 Nil Nil 975
2 14-16 4 3d6+6 Nil Nil 1,400
3 17-21 3 4d6+8 Nil Nil 2,000
4 22-26 2 5d6+10 Nil 1/2 R/T 3,000
5 27-40 1 6d6+12 35% R, T 4,000
6 41-65 0 7d6+14 40% R, T 6,000
7 66-85 –1 8d6+16 45% R, T 7,000
8 86-100 –2 9d6+18 50% R, T, X 8,000
9 101-115 –3 10d6+20 55% R, T, X 9,000
10 116-130 –4 11d6+22 60% R, T, X 10,000
11 131-145 –5 12d6+24 65% R, T, X, Z 11,000
12 146-160 –6 13d6+26 70% R, T, X, Z 12,000

Spider dragons are a creation of Jiathuli, Mistress of the Deathdark. She created the spider dragons in envy of Takhisis, the ruler of evil dragons. It was because of the creation of spider dragons that Takhisis imprisoned Jiathuli in the Deathdark; she also destroyed all but a handful of these creatures.
A spider dragon has a dragon’s body (without the tail), with eight spidery legs and spider eyes on its draconian head. It lacks the magical abilities of most true dragons.

Combat: Spider dragons attack with two types of breath weapons. The first spreads a web-like film in a cone shape, ten feet wide at its mouth, 30 feet wide at its base, and 90 feet long. This web-like film slows (as the spell) any who are caught in the area unless they roll a successful saving throw vs. dragon breath. All attacks made by people who are in this area suffer a –3 attack and damage roll penalty. The spider dragon suffers no penalties while within this webbing. This webbing remains until burned by magical fire.
The second breath weapon is a venomous spray in a ten-foot-wide, 50-foot-long line. This form of the breath weapon inflicts the damage indicated on the table above.
The spider dragon is immune to poisons, paralysis, and petrification, as well as web and slow spells and effects.
In combat, the spider dragon tries to lure its prey into a small area (not difficult, given its subterranean dwelling), then use its web breath to keep its prey at a disadvantage.
Habitat/Society: Spider dragons live solitary existences, mating at the young adult stage. Female spider dragons lay clutches of hundreds of eggs, but they devour all but two eggs. Spider dragons are ferocious predators, fearing only true dragons. At present, several spider dragons have been tamed and trained by the drow of Deathdark.
Ecology: Only a handful of spider dragons remain from the original batch that brought Takhisis's wrath down on Jiathuli. Spider dragons prefer to live on meat (spider horses and whisper spiders are considered delicacies). Their venom is a powerful acid that can cut through most woods, cloths, and ceramics in seconds.
 

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Echohawk

Shirokinukatsukami fan
SPIDER HORSE

CLIMATE/TERRAIN: Subterranean caverns
FREQUENCY: Very rare
ORGANIZATION: Herd
ACTIVITY CYCLE: Nocturnal
DIET: Carnivore
INTELLIGENCE: Semi- (2-4)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 1-6
ARMOR CLASS: 2
MOVEMENT: 12, Wb 9
HIT DICE: 5+5
THAC0: 15
NO. OF ATTACKS: 3 (2 hooves, 1 bite)
DAMAGE/ATTACK: 1-6/1-6/2-8
SPECIAL ATTACKS: Slow, paralysis
SPECIAL DEFENSES: See below
MAGIC RESISTANCE:25%
SIZE: L
MORALE: Steady (12)
XP VALUE: 1,400

The spider horse is prized as a steed by the drow of the Deathdark. Bred long ago by the priestesses of Jiathuli, Princess of the Abyss, the spider horse is a bizarre hybrid of horse and spider. It has a horse’s head and body, four horse legs, four spider legs, spider’s eyes, and fangs instead of teeth in its muzzle. It is a versatile steed, capable of riding on the ground like a horse and climbing webs like a spider. It is faithful to its master until death.

Combat: The spider horse attacks with its hooves and its venomous fangs. Anyone who is struck by its fangs must roll a successful saving throw vs. poison or be paralyzed for 2d4 hours. Those who successfully roll this saving throw are only slowed (as if affected by a slow spell) for 1d4 turns.
If a spider horse's master knows that an enemy is approaching, the spider horse may be used to ambush the opponents. In this case, the spider horse will lurk above the entrance, hanging on a web strand and fall on the foes, surprising them on a 1-5 on 1d6.

Habitat/Society: The spider horse dwells in the subterranean world of the Deathdark of the drow, the demi-plane where Jiathuli, Queen of the drow, was exiled. Within the caverns of the Deathdark are large web pastures, where the webs of spiders have accumulated over centuries. It is on these webs that the spider horses roam.
Spider horses roam in herds; their social organization is identical to that of horses. An expert animal trainer can teach them to serve as mounts.

Ecology: The spider horse is a predator that roams the Deathdark. Its normal victims are small herbivores that live in the cavernous underworld; in times of famine it devours its own weak and young.
 

Echohawk

Shirokinukatsukami fan
WEAPON, LIVING

CLIMATE/TERRAIN: Any/Subterranean
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Blood
INTELLIGENCE: Low (5-7)
TREASURE: None
ALIGNMENT: Chaotic evil
NO. APPEARING: 1
ARMOR CLASS: –1
MOVEMENT: Fl 18
HIT DICE: 6
THAC0: 15
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon +4
SPECIAL ATTACKS: None
SPECIAL DEFENSES: +1 or better weapon to hit
MAGIC RESISTANCE: 20%
SIZE: M (5’ long)
MORALE: Elite (13-14)
XP VALUE: 2,000

Living weapons are conjured spirits that are bound into weapons by powerful magicians. They are highly evil creatures, capable of animating their weapons and attacking with them. They are typically used as guardians by the mages who made them.

Combat: Living weapons are swift and sure in combat. They fly through the air, attacking targets with a +4 bonus to their attack and damage rolls. The weapons they inhabit are otherwise normal; once the living weapon has suffered full damage, the bound spirit is dispersed, and the normal weapon falls harmlessly to the ground.
Living weapons are usually swords, but they can be any melee weapon. In any form they inflict the base damage of the weapon, with a +4 attack and damage roll bonus.
Living weapons may be turned as undead, with the same chance of success as in turning vampires.

Habitat/Society: Living weapons are guardians. They have an attack range of 120 feet from the spot where they were bound.
They are of low intelligence and obey simple commands from their masters.

Ecology: Living weapons are highly evil; they prefer to feed on the blood of sentient creatures, but they attack anything that gets within their attack range.
 

Big Mac

Explorer
Then, the two additional giants you found...
Ogre, Mischta (Otherlands)
Ogre, Nzunta (Otherlands)

Page 194 of Races of Ansalon has the Nzunta (Dark Irda) and Mischata (Twilight Ogres). Nzunta ae said to be identical in stats to Irda and Mischata look identical to Irda, but have modified stats.

The same page also mentions the Orughi (they Nzunta's aquatic half-ogre slaves) and says they are the same as half-ogres, but with the aquatic subtype added.

But if you want to create your own conversions of the Mischta and Nzunta, they should worship one of the Dragonlance gods (rather than get new gods) although a new name could be applied to one of the existing gods.

And, since I'm mainly wanting the spider dragon, you might as well grab the rest from this source...
Curotai (DLS4 - Wild Elves)
Dragon, Spider (DLS4 - Wild Elves)
Spider Horse (DLS4 - Wild Elves)
Weapon, Living (DLS4 - Wild Elves)

It would be nice to see those things get finished. Wild Elves is a bit controversial and hasn't been shown enough "love".
 

Echohawk

Shirokinukatsukami fan
Page 194 of Races of Ansalon has the Nzunta (Dark Irda) and Mischata (Twilight Ogres). Nzunta ae said to be identical in stats to Irda and Mischata look identical to Irda, but have modified stats.

Good catch! I've updated my index, and the list of unconverted Dragonlance creatures accordingly.

It would be nice to see those things get finished. Wild Elves is a bit controversial and hasn't been shown enough "love".

Actually, I think only the spider horse still needs updating. The Dragonlance Nexus Bestiary already has the curotai, spider dragon and living weapon.
 
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Shade

Monster Junkie
A bit of a silly request, but since Thanksgiving is approaching here in the US...

Turkey (from Imagine #21)

:p
 

Echohawk

Shirokinukatsukami fan
Sorry, I'm having a rough week trying to avoid a lawsuit. (On behalf of a client, not me personally.) I'll try to get to this soon.
 


Echohawk

Shirokinukatsukami fan
"[...] Only one cell is occupied, by a very corpulent turkey -- the yeti's Christmas dinner.

The turkey will plead with the adventurers to save him from the dinner table. If they agree, he will tell them where the yeti hides his treasure [...]. Getting the turkey out will not be easy since the cell door is only 3 feet in width and the turkey is 3' 6" wide even when he breathes out.

The turkey will squeal loudly (this will not attract anyone's attention, but don't tell the players that) at any attempt to pull it through the door (roll as though attempting to break down a door). Chipping away enough ice to get him out will take 1 turn. Should the players get him out he will not stop complainant about all the hardships he has had to endure.

The Turkey: AC 10 (tender); MV 3"; HD 4; hp 25; #AT 1; D 1-2; SA Boredom, save vs. spells at +2 or fall asleep for 5 rounds due to the extreme dullness of the turkey's conversation; AL N; S Fat; xp 110.
 


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