Ahhhhh. Now we're getting closer to being on the same wavelength.
I'm relying on Everstone for the character creation and everything, and simply referring back to the Stingy Gamer Edition for clarification of Everstone bits.
Page 44 of Everstone is where you come up with your ability scores. That's where I get the 40 CP number. You're supposed to generate your ability scores "as found in the d20 Player's Handbook" (since Everstone and BESMd20 are sporting the d20 logo). Once you've done that, you get to figure out how many CP your abilities are worth. Divide your ability in half and deduct that many points from a pool of 40; or do it Everstone's way and for every 2 points in an ability deduct 1 point from the pool. You'll get to the same place either way.
If you go over 40, you're supposed to reduce your abilities down until you reach 40.
If you're under 40, you can either use those points to buy racial attributes (assuming you're playing something like a Fey), buy class attributes, or background feats.
Unlike regular BESMd20, you don't purchase your race you pick it just like D&D.
After you've done that, you spend 15 CP (assuming you start characters at 3rd level as it's suggested) on whatever (5 CP per level).
So characters are built on a default maximum of 55 points, although if you wanted to be a stickler you could say that whatever race a person picks is "free" points, since they don't have to buy the race. With this kind of setup, Everstone really is trying to clamp and smooth out the potential power curve, as well as make the game look much more like the D&D sort of game that people are used to seeing.
Now something interesting to note, is the CP totals.
BESMd20 notes that the default d20 classes needed to add up to 200 points. The BESMd20 classes are also built for that.
Everstone characters get 100 points (5 CP per level).
Now, I _think_ this is a bit deceptive, as Everstone does cost stuff below BESMd20. For example the Moon Magi Teleport is 3 CP per rank, maximum of 4 ranks which will get you 100 miles. BESMd20 costs it as 5 points per rank, maximum of 6 ranks, and you can go a million miles at that rank.
But BESMd20 also makes you make a skill check to be able to teleport beyond the "safe" distance. Everstone doesn't make you do a check, and instead uses the "safe" distance as the range of the teleport.
Of course, instead of rolling the dice a player could (and probably should) simply buy their ability scores. That way they get the exact character they want, and they can leave themselves some extra CP to buy whatever that way.
Of course, it's also not a large leap for a GM to decide to tweak the kind of game they want by fooling around with the points. Higher number of CP for character generation, more CP per level, and you can probably start making stuff look like Rifts.
Everstone seems to have taken BESMd20, and flipped a bunch of switches and then closed the lid. It _looks_ a lot more like standard D&D in terms of classes having explicit attributes to pick from, and of course you can buy feats as normal so it winds up letting people still use their other d20 books. But for those wanting to, you can reach behind the curtain and still tap into the open possibilities of BESMd20. Like using the Gun bunny for an Arcane Archer or something.
Part of what keeps me pumped about Everstone is that I really like how it truly seems to have treated BESMd20 as a toolkit, and gone from there. Kinda like what the Lone Wolf RPG did with d20. Another d20 implementation that seemed to pass under most people's radar, but that's for a different thread.
