[PAID][Online - Discord, Foundry][2-4 players needed] Night's Black Agents: The Dracula Dossier, Sundays 7 PM Central

CandyLaser

Adventurer
I've started to dip my toes in the world of paid GMing, and I'm starting off with a bang: the Dracula Dossier for Night's Black Agents. Here's the link.

The pitch: In 1893, a visionary spymaster in the British Naval Intelligence Department launched a plan to recruit the perfect asset: a vampire. Operation Edom began promisingly. The NID made contact with Count Dracula, deep in Transylvania. A meet was set and made. A safe house and a headquarters in England were prepared. Then it all went wrong. Dracula betrayed his minder and double-crossed NID. Outsiders, possibly with their own ties to foreign espionage, became involved. British intelligence ordered a sanction: They barred Dracula from England, and hunted him down on his home earth, where during the great eruption and earthquake of 31 August 1894 they terminated him—or so they thought. Dracula lives. Now it’s up to you to finish the job.

Who Are You? You are a burned spy, cut off from your former handlers and left to your own devices, and it's all because you got too close to the truth. You learned that vampires are real, and all too many of those who walk the halls of power answer to a vampiric master, whether they know it or not.

What Do You Do? Fight back against the vampire conspiracy, using the very particular set of skills you've developed over your career. Put together clues to unravel a mystery that goes back to 1893 and weaves together Bram Stoker's Dracula with modern spy thrillers like Mission: Impossible, Taken, Daniel Craig's James Bond, and the Bourne series.

Where Do You Do It? Wherever the trail of the conspiracy leads you—but probably mostly Europe and the Middle East, given the Dracula element.

The System
We'll be playing Night's Black Agents, which uses the Gumshoe system. Gumshoe and is designed to handle investigative campaigns. The core idea of the system is that characters always get the clues they need to progress in their investigation. No detective story ends abruptly because Sherlock Holmes rolled a nat 1 on a Perception check and missed a core clue. To that end, characters have two types of skills: investigative skills, which never fail to uncover a clue if a clue is present, and general skills, which cover things like driving or shooting. General skills can fail, and the core mechanic is a simple one: roll a d6 and aim to get over a difficulty, which is usually 4. You can increase your odds by spending points from the skill you're using, giving you an ever-diminishing ability to ensure success.

Genre and Tone
Modern supernatural thriller. For inspiration, think Burn Notice meets Dracula. Other good touchpoints: Underworld, Blade, Taken, and the Bourne series.

The other details: currently the plan is to play Sundays at 7 PM, Central time, though there's some wiggle room there. We'll be using Foundry to handle tracking characters and rolling dice, with voice chat over Discord. I'd like to have 4-5 players, but we can start with as few as 2. I'm charging $30/person/session, with session 0 free and session 1 half price.
 
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