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Painfull, Sadistic spell... Read, Comment!!
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<blockquote data-quote="ARandomGod" data-source="post: 1676369" data-attributes="member: 17296"><p>1) Definitely changing it to close. Makes sense, and it's not very useful at a distance anyhow.</p><p></p><p>2) Recheck the number of targets, it was set at one target for every three levels, that's only two at level seven. I've added one, so now it's one plus one per three caster levels. Still, point taken, I've removed the cap. Do you think I should have more for this power level? I want each tentacle to be pretty horrible, so I don't want a larger number of lesser hits.</p><p></p><p>3) OOhh, I like the flavor of it being an instant spell. It improves things considerably. Still... I think it would be wayy too powerful if the tentacles were just there causing pain if any action is taken until removed... On the other hand, I might be wrong. That would also be completely in flavor for the spell... Perhaps I should make the tentacles non-removable for the seven rounds? </p><p></p><p>I can see either of these. First off, it's not to hard (by this character level) for a person to remove the tentacles... and that effectively ends the effect. So either having the effect open ended (until removal) or having it non removable for an amount of time it's active seems appropriate. I think that for now I'm going to play with a variation on that second theme.</p><p></p><p>4) You're right, tradition says this should be resisted with fort. But I *want* it to be resisted by willpower. There's just so much pain no matter how tough you are, it takes will to over come the stunning effect... No, stunning is also traditionally overcome by Fort. But hell, why are we so constrained by precedent? Ignore the fact that it's a non-traditional save and look only at the power level of the spell. I'm keeping it a will save for now, it fits the feel of what I want. Barring further comments, of course.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1676369, member: 17296"] 1) Definitely changing it to close. Makes sense, and it's not very useful at a distance anyhow. 2) Recheck the number of targets, it was set at one target for every three levels, that's only two at level seven. I've added one, so now it's one plus one per three caster levels. Still, point taken, I've removed the cap. Do you think I should have more for this power level? I want each tentacle to be pretty horrible, so I don't want a larger number of lesser hits. 3) OOhh, I like the flavor of it being an instant spell. It improves things considerably. Still... I think it would be wayy too powerful if the tentacles were just there causing pain if any action is taken until removed... On the other hand, I might be wrong. That would also be completely in flavor for the spell... Perhaps I should make the tentacles non-removable for the seven rounds? I can see either of these. First off, it's not to hard (by this character level) for a person to remove the tentacles... and that effectively ends the effect. So either having the effect open ended (until removal) or having it non removable for an amount of time it's active seems appropriate. I think that for now I'm going to play with a variation on that second theme. 4) You're right, tradition says this should be resisted with fort. But I *want* it to be resisted by willpower. There's just so much pain no matter how tough you are, it takes will to over come the stunning effect... No, stunning is also traditionally overcome by Fort. But hell, why are we so constrained by precedent? Ignore the fact that it's a non-traditional save and look only at the power level of the spell. I'm keeping it a will save for now, it fits the feel of what I want. Barring further comments, of course. [/QUOTE]
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Painfull, Sadistic spell... Read, Comment!!
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