hong said:By having fewer encounters, you increase the likelihood that certain classes will hog the spotlight, as noted below.
In the vast majority of cases, an encounter that eats resources will be a combat encounter. Certainly any encounter that eats a significant proportion of resources from the party as a whole will be a combat encounter. Your post is the non sequitur.
No. It has apparent wiggle room. However, if you try to use that room, you quickly get bitten.
You were the one going on before about having big bad fights at the end. Do make up your mind how you want to approach the adventure pacing issue.
You call it cheese. I call it the most obvious, self-evident use of a spell I've ever seen.
This is because 4E does not tie class balance to adventure pacing. Everyone has (roughly) the same mix of at-will, per-encounter and per-day powers. You can have one big, stand-up fight where PCs kick butt and get kicked, and it will work. You can have half a dozen fights requiring moderate consumption of resources and it will work. There is no tradeoff required or any assumption to meet on fights per day.
The point is that fun and interesting encounters in 3E happen in spite of the incentives built into the system, not because of it.
Azzy said:Well, considering the rules never inhibited my ability create "fun" and "interesting" encounters for my player, perhaps you're the one doing it wrong. Really, there's nothing in the encounter guidelines in the DMG that inhibit fun or interesting play.
Psion said:Um, can you encounter debaters make a new thread? This debate's been had a dozen times.
xechnao said:I bet all of you here are better needed to join Pathfinder alpha and make good use of your experience regarding any problems of 3.5 you see. You will better help this way 3.5 to overcome these problems.
Azzy said:Disagreed. Both White Wolf's WoD and SJG's GURPS, and to a lesser extent Hero's "Champions" all have a large degree of name recognition. Sure, D&D has the biggest, in that respect, but the others are no slouches, either. Of course, a decade ago I could have easily added another half dozen to that. *sigh*
I say this as somebody who loves WoD, has played Champs and has thought about playing GURPS at least once: None of these games have any significant recognition outside of the core of RPG hobbyists. Even among gamers, their name recognition is a scant fraction of D&D's (I should have mentioned World of Darkness, I think I omitted it because it doesn't directly compete with D&D). If you go into a bookstore (not a game store) and go to the RPG shelves, you will see a lot of D&D books, a few WoD books, and a scattering of non-D&D/non-WoD books. And so it goes with gaming's recognition. For better or for worse, role-playing games are Dungeons & Dragons to the world at large.Azzy said:Disagreed. Both White Wolf's WoD and SJG's GURPS, and to a lesser extent Hero's "Champions" all have a large degree of name recognition. Sure, D&D has the biggest, in that respect, but the others are no slouches, either. Of course, a decade ago I could have easily added another half dozen to that. *sigh*
Azzy said:Wow. Being told to go away then?
Azzy said:Depending on encounter type, situation, etc.
Your assessment is wrong on so many levels. If you're planning an encounter that supposed to equate to a certain EL, chances are you plan for that encounter to devourer the requisite resources. Otherwise, said encounter is going to be of a lower EL.
Haven't yet.
Was I? Might I point out that I have also s been saying for quite a while that the 4E/D mechanic doesn't limit you to this approach. What I have said is that repetitive "kewl power" spamming where players blow their load in each encounter really kills the cinematic quality of the game.
Yes, I call it cheese. A 2nd-level spell shouldn't be able to grant that kind of advantage.
Like I said, you have your preference, enjoy. I'm not asking you to stay with 3.5. What I would like is for you to stop with making false assumption about 3.x's ability to to provide good, solid, fun entertainment.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.