So basically.... they are taking 3.5, but "fixing" all the issues it had.
Isn't that what 4e is?
So is Pathfinder going to be like 4e, but without all the at will, per encounter, and per day powers?
I wonder if they'll fix:
-lack of combat options at low levels.
-too-complicated combat at high levels.
-bloated stat blocks for NPCs/Monsters.
-dependence on multiple stat-boosting magic items.
Okay, I get it... they're seeing what WotC does with 4e and making their game different. I really don't like making negative posts, but I really don't understand this move. I'm all for them sticking with 3.5 if their fan base really enjoys the system, but it sounds like they are taking the basics of the 3.5 OGL and then plan on modifying the game to make it faster, funner, better.
And how his WotC going to allow this?
Isn't that what 4e is?
So is Pathfinder going to be like 4e, but without all the at will, per encounter, and per day powers?
I wonder if they'll fix:
-lack of combat options at low levels.
-too-complicated combat at high levels.
-bloated stat blocks for NPCs/Monsters.
-dependence on multiple stat-boosting magic items.
Okay, I get it... they're seeing what WotC does with 4e and making their game different. I really don't like making negative posts, but I really don't understand this move. I'm all for them sticking with 3.5 if their fan base really enjoys the system, but it sounds like they are taking the basics of the 3.5 OGL and then plan on modifying the game to make it faster, funner, better.
And how his WotC going to allow this?