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Paizo Announces Drift Crisis, Lastwall, Abomination Vaults, and Shadows at Sundown
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<blockquote data-quote="JThursby" data-source="post: 8646053" data-attributes="member: 7025596"><p>I have the Foundry VTT version of Abomination Vaults (which came with a free PDF) and got my Knights of Lastwall book early via subscription.</p><p></p><p>Everyone who has bought it has already sung the praises of the Abomination Vaults adventure itself, but the Foundry version is next level. The maps are at 150 pixels per grid space, making the maps look huge at the token scale, and they are packed with story relevant detail. All the automated systems like the walls, lights, sounds, music, and event macros are incredibly snazzy and signposted for easy use by the GM. Despite all these bells and whistles the whole thing runs at a solid 60 fps on my eight year old PC (it may run higher but I capped the FPS to my monitor refresh rate). I am extremely pleased with this purchase and recommend it to anyone running this system on Foundry.</p><p></p><p>The Knights of Lastwall book is ok. I think it's a slight step down from the usual quality of the lost omens books, for two reasons. The first is that the interior art is much more inconsistent/lower quality than what is normal for Paizo products. The chapter splashes look like they come from a Disney book, and the character portraits are rather shaky; if a character was depicted in a previous book, they look worse here. The second reason is that the book reads like propaganda for Lastwall, and not in a good way. Lastwall as a faction has previously been depicted as a bunch of troubled good guys that regularly let the righteousness of their mission get to their heads and end up making drastic, questionable or dumb decisions that endanger their mission, and the state that Lastwall is in now can be seen as the inevitable result of generations of that problem going unaddressed. While all that is still there in this book, the book ends up bending over itself to depict Lastwall and it's adherents in the best possible light regardless of whether or not they deserve it. Here's an example: there's a sidebar talking about the Knights-Cassian, which are exclusively child soldiers that are used as scouts, spies and laborers that are also being trained to become fully fledged soldiers when they reach adulthood. The Knights-Cassian are mostly made up of wayward children that the Knights of Lastwall have pressed into military service. This practice of using child soldiers to such a large extent is noted as being abnormal in it's own right and distinct from squirehood. The language used in this lore takes pains to dress this up in the most charitable of lights and try to make this sound like an unmitigated good by emphasizing the charity of the Knights of Lastwall for "finding a place" for orphaned children while selectively ignoring the horrific implications of pressing children into service to fight such a terrible foe as the Whispering Tyrant and his hungry undead. Similar evasive language is used for other unsavory aspects of the Knights of Lastwall, such as the accepted worship of a Neutral Evil goddess of violent retribution, a long list of foreign relation failures up to and including attacking sovereign nations unprovoked, the general failure of Lastwall to do the one job it was founded to do, and an overall endorsment of a blind zealot mentality. To be clear, I do not think Lastwall is evil, but they are certainly a more complicated faction than just being purely in the right all the time, and the book does a poor job of framing them as such seemingly deliberately.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8646053, member: 7025596"] I have the Foundry VTT version of Abomination Vaults (which came with a free PDF) and got my Knights of Lastwall book early via subscription. Everyone who has bought it has already sung the praises of the Abomination Vaults adventure itself, but the Foundry version is next level. The maps are at 150 pixels per grid space, making the maps look huge at the token scale, and they are packed with story relevant detail. All the automated systems like the walls, lights, sounds, music, and event macros are incredibly snazzy and signposted for easy use by the GM. Despite all these bells and whistles the whole thing runs at a solid 60 fps on my eight year old PC (it may run higher but I capped the FPS to my monitor refresh rate). I am extremely pleased with this purchase and recommend it to anyone running this system on Foundry. The Knights of Lastwall book is ok. I think it's a slight step down from the usual quality of the lost omens books, for two reasons. The first is that the interior art is much more inconsistent/lower quality than what is normal for Paizo products. The chapter splashes look like they come from a Disney book, and the character portraits are rather shaky; if a character was depicted in a previous book, they look worse here. The second reason is that the book reads like propaganda for Lastwall, and not in a good way. Lastwall as a faction has previously been depicted as a bunch of troubled good guys that regularly let the righteousness of their mission get to their heads and end up making drastic, questionable or dumb decisions that endanger their mission, and the state that Lastwall is in now can be seen as the inevitable result of generations of that problem going unaddressed. While all that is still there in this book, the book ends up bending over itself to depict Lastwall and it's adherents in the best possible light regardless of whether or not they deserve it. Here's an example: there's a sidebar talking about the Knights-Cassian, which are exclusively child soldiers that are used as scouts, spies and laborers that are also being trained to become fully fledged soldiers when they reach adulthood. The Knights-Cassian are mostly made up of wayward children that the Knights of Lastwall have pressed into military service. This practice of using child soldiers to such a large extent is noted as being abnormal in it's own right and distinct from squirehood. The language used in this lore takes pains to dress this up in the most charitable of lights and try to make this sound like an unmitigated good by emphasizing the charity of the Knights of Lastwall for "finding a place" for orphaned children while selectively ignoring the horrific implications of pressing children into service to fight such a terrible foe as the Whispering Tyrant and his hungry undead. Similar evasive language is used for other unsavory aspects of the Knights of Lastwall, such as the accepted worship of a Neutral Evil goddess of violent retribution, a long list of foreign relation failures up to and including attacking sovereign nations unprovoked, the general failure of Lastwall to do the one job it was founded to do, and an overall endorsment of a blind zealot mentality. To be clear, I do not think Lastwall is evil, but they are certainly a more complicated faction than just being purely in the right all the time, and the book does a poor job of framing them as such seemingly deliberately. [/QUOTE]
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Paizo Announces Drift Crisis, Lastwall, Abomination Vaults, and Shadows at Sundown
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