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Paizo no longer publishing Dungeon and Dragon
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<blockquote data-quote="Mike Selinker" data-source="post: 3464659" data-attributes="member: 51587"><p><strong>a massively biased opinion</strong></p><p></p><p>I posted this on the Paizo boards, but Joshua suggested I post here. Despite working on D&D for two decades, it's actually my first post on ENWorld, so be gentle. :^)</p><p></p><p>When I heard about Dragon and Dungeon going away, I was pretty bummed out. I've been a reader since The Dragon #27, and my icon is a portrait that Stan! drew for a Dragon piece we did on fantasy movies. Dragon was where I wrote the first of my three gaming adaptations of Stonehenge (the other two being Risk Godstorm and the upcoming Stonehenge board game), and Dungeon let me turn my three favorite Shakespeare plays into D&D adventures. As our big team at WotC R&D put together 3rd Edition, I got to watch the magazines morph and grow into something new. I'd seen every transition the magazines had made, and didn't much like what the last transition would be.</p><p></p><p>But in the last nine months or so, I've gotten to see Paizo from the inside, as I've helped them launch the Titanic Games board game line. And well before this transition, Lisa and her crew were thinking about the future of Paizo. They'd launched a strong online store, and put out some solid game books and accessories. And what I saw was a company that was about to turn all the skills it gained kicking out magazines into a full-fledged entertainment company.</p><p></p><p>I've seen the Pathfinder line, and it's gorgeous. I've seen what's in Erik's fiction-packed brain regarding Planet Stories, and the gleam in his eye is the same one I had when I got to get all my favorite comics artists to work on my Marvel games. And I've had everybody at Paizo--everybody--hovering over my shoulder on the board game plans, contributing idea after idea. Stonehenge wouldn't be what it will be without Vic, Jason, Joshua, Jeremy, Sean, Jeff, Phil, Erik and the rest of the Paizo folks playtesting, critiquing and writing board game material. And I listen, because they really know what they're talking about. They've come a long way from just being a magazine company.</p><p></p><p>I've seen a lot of the things on the schedule for Paizo in the next months, and I'm here to tell you that there's a decent chance you'll like it all. Anyway, it'll be worth your time to check it out. Thanks for listening.</p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="Mike Selinker, post: 3464659, member: 51587"] [b]a massively biased opinion[/b] I posted this on the Paizo boards, but Joshua suggested I post here. Despite working on D&D for two decades, it's actually my first post on ENWorld, so be gentle. :^) When I heard about Dragon and Dungeon going away, I was pretty bummed out. I've been a reader since The Dragon #27, and my icon is a portrait that Stan! drew for a Dragon piece we did on fantasy movies. Dragon was where I wrote the first of my three gaming adaptations of Stonehenge (the other two being Risk Godstorm and the upcoming Stonehenge board game), and Dungeon let me turn my three favorite Shakespeare plays into D&D adventures. As our big team at WotC R&D put together 3rd Edition, I got to watch the magazines morph and grow into something new. I'd seen every transition the magazines had made, and didn't much like what the last transition would be. But in the last nine months or so, I've gotten to see Paizo from the inside, as I've helped them launch the Titanic Games board game line. And well before this transition, Lisa and her crew were thinking about the future of Paizo. They'd launched a strong online store, and put out some solid game books and accessories. And what I saw was a company that was about to turn all the skills it gained kicking out magazines into a full-fledged entertainment company. I've seen the Pathfinder line, and it's gorgeous. I've seen what's in Erik's fiction-packed brain regarding Planet Stories, and the gleam in his eye is the same one I had when I got to get all my favorite comics artists to work on my Marvel games. And I've had everybody at Paizo--everybody--hovering over my shoulder on the board game plans, contributing idea after idea. Stonehenge wouldn't be what it will be without Vic, Jason, Joshua, Jeremy, Sean, Jeff, Phil, Erik and the rest of the Paizo folks playtesting, critiquing and writing board game material. And I listen, because they really know what they're talking about. They've come a long way from just being a magazine company. I've seen a lot of the things on the schedule for Paizo in the next months, and I'm here to tell you that there's a decent chance you'll like it all. Anyway, it'll be worth your time to check it out. Thanks for listening. Mike [/QUOTE]
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