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Paizo no longer publishing Dungeon and Dragon
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3468891" data-attributes="member: 19675"><p>As I pointed out elsewhere, it didn't have to be a binary decision.</p><p></p><p>There are many periodicals that have both print and electronic forms- Guitar Player (circulation est. 140k in 2002) and all of its sister publications (Bass Player, etc.); The Economist (circulation est. 1m weekly); the NY Times & the New Orleans Times-Picayune, to name a few. Some of the online sites have more content than the print versions, none have less.</p><p></p><p>WotC could have continued its partnership with Paizo to produce 2 magazines with an apparently upward sales/subscription trend and launched the online versions without cancellation. Then they could have compared subscription trends (online vs print) and made a decision from there. The additional costs of running an e-zine version of an already profitable magazine (esp. without paying for additional material) are negligible.</p><p></p><p>Instead, WotC chose to simply drop the 2 titles.</p><p></p><p>By doing so, they may get more subscribers, but I doubt it. Indeed, the precipitous nature of the decision may alienate enough people that, despite better profit margins, the e-zine may not pull any more actual profit than the print version due to fewer actual subscribers. They certainly alienated me.</p><p></p><p>People look at that circulation of 40-50k out of 5m estimated players worldwide and think that this is bad. I see decent market penetration for a periodical, the nature of which is shared & archived.</p><p></p><p>And as for the oft mentioned Pyramid magazine's transition to digital- I, for one, didn't join that changeover either. Once it dissapeared from the game-store shelves, it dissapeared from my "read me" list.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3468891, member: 19675"] As I pointed out elsewhere, it didn't have to be a binary decision. There are many periodicals that have both print and electronic forms- Guitar Player (circulation est. 140k in 2002) and all of its sister publications (Bass Player, etc.); The Economist (circulation est. 1m weekly); the NY Times & the New Orleans Times-Picayune, to name a few. Some of the online sites have more content than the print versions, none have less. WotC could have continued its partnership with Paizo to produce 2 magazines with an apparently upward sales/subscription trend and launched the online versions without cancellation. Then they could have compared subscription trends (online vs print) and made a decision from there. The additional costs of running an e-zine version of an already profitable magazine (esp. without paying for additional material) are negligible. Instead, WotC chose to simply drop the 2 titles. By doing so, they may get more subscribers, but I doubt it. Indeed, the precipitous nature of the decision may alienate enough people that, despite better profit margins, the e-zine may not pull any more actual profit than the print version due to fewer actual subscribers. They certainly alienated me. People look at that circulation of 40-50k out of 5m estimated players worldwide and think that this is bad. I see decent market penetration for a periodical, the nature of which is shared & archived. And as for the oft mentioned Pyramid magazine's transition to digital- I, for one, didn't join that changeover either. Once it dissapeared from the game-store shelves, it dissapeared from my "read me" list. [/QUOTE]
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