Ahnehnois
First Post
True. They'll also lose all their money if a bunch of pigs fly away with it.They do run the risk of their customers leaving if WoTC ever make a decent version of D&D again. Apart from that lol.
True. They'll also lose all their money if a bunch of pigs fly away with it.They do run the risk of their customers leaving if WoTC ever make a decent version of D&D again. Apart from that lol.
Let me phrase it differently, as what I said was shorthand. "Modules don't sell, so we should stop selling modules" is really the false concept that was entrenched in the RPG industry for a long time. It was a myopic focus on single SKU sales, and not realizing that you need to be interested in your "product ecosystem" more holistically. As with any success, Paizo's was multi-pronged. They focused on the forest by focusing on the trees, the shrubs, the microfauna, the wildlife, the soil, the irrigation, etc. They create modules that had great games in them that spoke to their core audience, but also made them mini world books, mini fiction books, and cool art galleries. They were smart on the business side by creating a subscription model that increased revenue predictability. The put out rules books for people to buy, but only in more significant chunks and not in a "we need to put out rules every month!" fashion. They kept the support of the SRD (PRD) solid. The put out lots of other "stuff" to support all the little niches of their fans, and paid attention to those that were popular, but didn't axe those that sold weakly.That's really not what that phrase means. On the whole, adventures don't sell -- by definition their market a subset of any core rules. That's what that phrase means.
Let me phrase it differently, as what I said was shorthand....Previous modules may not have been "crappy" but they were "crappily done".
The core of what they realized is this: A given Pathfinder group uses, say, 10% of the stuff Paizo puts out. The trick is, that 10% varies from group to group.
They're avoiding fragmentation, not embracing it.
That's an interesting observation, especially coupled with your observation about their diversification. But even their new card game points back to the same world and their primary line, as do their novels, comics, etc.
Honestly, I think they are doing both. It is wrong to say, "Fragment!" as it is to say, "Never Fragment!" Rather, you want to have some fragmentation (Golarion is largely all the D&D settings smushed together) as well as some unification. Or, stated another way, you want a recipe that blends all the different play styles and product consumer types together. Gaming fiction is a fairly narrow "fragment" of the fanbase, but the APs include them.Ah, no, the opposite. That's not the trick. That's fragmentation. That's the opposite of the trick. That's why TSR's model was crappily done. A dozen settings, each being bought by a tiny percentage of the market rather than one setting being bought by a larger percentage. So the overheads for the same total sales were a dozen times what they needed to be. That was a killer. That's why Paizo hasn't created new settings, hasn't made a Pathfinder: Future, hasn't done a lot of things. They're not making that mistake. And their subscription model keeps folks buying, rather than just dipping in. They're avoiding fragmentation, not embracing it.
I think the main realization/discovery by Paizo is that that PDFs and PRDs greatly moved the line so that fragmentation is easier to avoid.And I think that's where expertise lies: knowing exactly where the line between helpful diversification and overhead-inducing fragmentation lies.
Ah, no, the opposite. That's not the trick. That's fragmentation. That's the opposite of the trick. That's why TSR's model was crappily done. A dozen settings, each being bought by a tiny percentage of the market rather than one setting being bought by a larger percentage. So the overheads for the same total sales were a dozen times what they needed to be. That was a killer. That's why Paizo hasn't created new settings, hasn't made a Pathfinder: Future, hasn't done a lot of things. They're not making that mistake. And their subscription model keeps folks buying, rather than just dipping in. They're avoiding fragmentation, not embracing it.
Define "large percentage." During the last 12 years, 100% of the game groups I was involved with paid attention to online forums and kept up with industry news. And by "100%" I mean, 100% of the players involved in those groups, not just that every group had at least one involved person who did and then spread the info to others. And this wasn't just for D&D, but also for game groups playing White Wolf stuff (Exalted, in particular, though not exclusively- some WoD stuff was thrown in too).Many, many more folks are interacting with companies online than 10 years ago, but I don't think it's a large percentage yet.
Define "large percentage." During the last 12 years, 100% of the game groups I was involved with paid attention to online forums and kept up with industry news. And by "100%" I mean, 100% of the players involved in those groups,...