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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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<blockquote data-quote="payn" data-source="post: 8590769" data-attributes="member: 90374"><p>Its true, there are some paths much better than others. I found the Cthulhu themed story in Carrion Crown out of place. I love Cthulhu themes, but I dont feel it fits with traditional horror stories about ghosts, vamps, and werewolves. I also recall the debacle of Serpent Skull where a writer failed or bailed on their portion of the work and ended up spitting out a terrible book that the AP never recovered from. So, I do see potential pitfalls of the AP design process. </p><p></p><p>Thats where the art of running APs piece comes in. You have to be ready to do some work yourself. No adventure is going to be perfect out of the box. Even after you start the adventure, your PCs might stretch the limits and you might have to customize. I think this is key to understanding the product is not going to be perfect. Folks tend to either like this, because most of the work is done and customizing is easy for them, or they walk away and just write their own stuff entirely. </p><p></p><p>Though, I disagree about the adventure design. I especially like that each section is designed for the appropriate level of the the PCs. It gives a consistent feel of story that works well for a linear adventure. As GM, I can relax on sign posting because the PCs are not going to run off and get gank'd by a dragon becasue they took a sharp left turn. I do think APs can do a limited sandbox (kingmaker) but ultimately if you want an old fashioned no holds barred sandpit, APs are not going to deliver it. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 8590769, member: 90374"] Its true, there are some paths much better than others. I found the Cthulhu themed story in Carrion Crown out of place. I love Cthulhu themes, but I dont feel it fits with traditional horror stories about ghosts, vamps, and werewolves. I also recall the debacle of Serpent Skull where a writer failed or bailed on their portion of the work and ended up spitting out a terrible book that the AP never recovered from. So, I do see potential pitfalls of the AP design process. Thats where the art of running APs piece comes in. You have to be ready to do some work yourself. No adventure is going to be perfect out of the box. Even after you start the adventure, your PCs might stretch the limits and you might have to customize. I think this is key to understanding the product is not going to be perfect. Folks tend to either like this, because most of the work is done and customizing is easy for them, or they walk away and just write their own stuff entirely. Though, I disagree about the adventure design. I especially like that each section is designed for the appropriate level of the the PCs. It gives a consistent feel of story that works well for a linear adventure. As GM, I can relax on sign posting because the PCs are not going to run off and get gank'd by a dragon becasue they took a sharp left turn. I do think APs can do a limited sandbox (kingmaker) but ultimately if you want an old fashioned no holds barred sandpit, APs are not going to deliver it. YMMV. [/QUOTE]
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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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