D&D 5E Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E

Paizo is set to release one of its adventure paths--The Abomination Vaults--for D&D 5E in November. The AP will be compiled as a hardcover and retail for $59.99. There will also be a Pathfinder 2E version of the hardcover.

The 3-part adventure path was originally released for Pathfinder 2E in early 2021, and is a big dungeon crawl adventure.

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When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again!

This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system!
 

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Russ Morrissey

Russ Morrissey



Response to the announcement over on r/dndnext was very positive, my post about it there has over 30k views (and counting) but has so far kept up like a 96% upvote rate, and has over 40 reshares (Reddit Post Insights are fun). Paizo's reputation as adventure writers precedes them even in the 5e community it seems and AV in particular was well received, so overall this should do well and likely increase interest in Paizo's other adventure offerings (and their system along with it.)
 




Inchoroi

Adventurer
Paizo is set to release one of its adventure paths--The Abomination Vaults--for D&D 5E in November. The AP will be compiled as a hardcover and retail for $59.99. There will also be a Pathfinder 2E version of the hardcover.

The 6-part adventure path was originally released for Pathfinder 2E in early 2021, and is a big dungeon crawl adventure.

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When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again!

This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system!

For the record, Abomination Vaults is a 3-part adventure, rather than 6.
 




Inchoroi

Adventurer
Yeah, I saw that and thought the same thing.

Though, there IS another part in theory, or parts. I wonder if they will include those in the AP (probably not).

There is the Beginner Box adventure and it's sequel that in theory tie in to the AP itself.
If memory serves correctly, they're not tied in to the events of AV, although they do take place in the same location (Otari). I admit I might be misremembering, however I don't see any mention of the Beginner's Box adventure being included, or the Troubles in Otari book being included either.
 





Inchoroi

Adventurer
What are the reviews like for this adventure? I'm a big fan of dungeon crawls and Paizo adventures (1e) in general, so looks intriguing.

Is this the delicious peanut butter and jelly sandwich I hope it is?
I've not run it, just read through it once, but it seems fantastic even though the opportunities for RP are probably on the low side. It also suffers from the fact that the "City at the Center of the World" isn't that far away, relatively speaking, and until the Absalom book came out, you'd have little in the way of information on that if the players got it into their heads to go there (why wouldn't you, with the Grand Bazaar and everything).
 

payn

Legend
I've not run it, just read through it once, but it seems fantastic even though the opportunities for RP are probably on the low side. It also suffers from the fact that the "City at the Center of the World" isn't that far away, relatively speaking, and until the Absalom book came out, you'd have little in the way of information on that if the players got it into their heads to go there (why wouldn't you, with the Grand Bazaar and everything).
It's a mega dungeon so you don't have a lot of reasons to go globe trotting unless you want to say bye bye to the campaign.
 



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