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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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<blockquote data-quote="Staffan" data-source="post: 8591008" data-attributes="member: 907"><p>This, combined with the page count hobgoblin. I mean, you could stretch out the same number of encounters over a bigger map, but that would require more space for the map plus probably some "filler" in between the encounters. And we don't have room for that, because we need to get 10 levels' worth of XP and treasure fitted into ~180 pages.</p><p></p><p>It kind of feels like Paizo has painted themselves into a corner with PF2 adventure paths because of conflicting goals:</p><ul> <li data-xf-list-type="ul">Either 3 parts covering 10 levels or 6 parts covering 20.</li> <li data-xf-list-type="ul">A new adventure path starts with the GenCon release, so you can't mess too much with the pacing.</li> <li data-xf-list-type="ul">One part per month.</li> <li data-xf-list-type="ul">96 pages per part, about 2/3 of which is the actual adventure and 1/3 is other material that's thematically related but not necessarily adventure-relevant (this split is necessary because that allows them to have one person write the adventure and another the support material). I've seen some Paizo freelancers comment on how this pace is pretty tough to maintain.</li> </ul><p>Given these restraints, I think the best change they could do would be to make change the APs to have 4 parts per 10 levels or 8 per 20, and do one small and one large AP per year. That would give the adventures more room to "breathe" while still maintaining the publishing schedule of one book per month.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8591008, member: 907"] This, combined with the page count hobgoblin. I mean, you could stretch out the same number of encounters over a bigger map, but that would require more space for the map plus probably some "filler" in between the encounters. And we don't have room for that, because we need to get 10 levels' worth of XP and treasure fitted into ~180 pages. It kind of feels like Paizo has painted themselves into a corner with PF2 adventure paths because of conflicting goals: [LIST] [*]Either 3 parts covering 10 levels or 6 parts covering 20. [*]A new adventure path starts with the GenCon release, so you can't mess too much with the pacing. [*]One part per month. [*]96 pages per part, about 2/3 of which is the actual adventure and 1/3 is other material that's thematically related but not necessarily adventure-relevant (this split is necessary because that allows them to have one person write the adventure and another the support material). I've seen some Paizo freelancers comment on how this pace is pretty tough to maintain. [/LIST] Given these restraints, I think the best change they could do would be to make change the APs to have 4 parts per 10 levels or 8 per 20, and do one small and one large AP per year. That would give the adventures more room to "breathe" while still maintaining the publishing schedule of one book per month. [/QUOTE]
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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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