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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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<blockquote data-quote="Inchoroi" data-source="post: 8591655" data-attributes="member: 6752135"><p>There is a lot that can be cut from the volumes for even things like Rise of the Runelords. Unless they keep the formatting as close to the PF2e version as possible, trimming out the various statblock calls, the hazard/traps statblocks, full statblocks in the actual text, would save quite a bit of space. </p><p></p><p>5e does monster calls by just bolding the monster's name, which usually means that that monster can be found in the SRD, and monsters that are in the back of the book usually just say in parentheses that its in Appendix ##. In addition, unless they keep all the treasure rewards the same, there will be significantly less magic items to keep track of (if they <em>don't</em> change the treasure, the party will end up blinged on so many magic items). Like just the <em>wand of heal</em> in Book 1 of Abomination Vaults has no 5e equivalent; I'd probably end up throwing in a few more <em>potions of healing</em> to compensate for its loss, if even that. In my own conversions for Rise of the Runelords and Curse of the Crimson Throne, I threw out literally all the treasure as printed unless it was plot required.</p><p></p><p>I just counted: there's 59 magic items in Book 1 of Abomination Vaults.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 8591655, member: 6752135"] There is a lot that can be cut from the volumes for even things like Rise of the Runelords. Unless they keep the formatting as close to the PF2e version as possible, trimming out the various statblock calls, the hazard/traps statblocks, full statblocks in the actual text, would save quite a bit of space. 5e does monster calls by just bolding the monster's name, which usually means that that monster can be found in the SRD, and monsters that are in the back of the book usually just say in parentheses that its in Appendix ##. In addition, unless they keep all the treasure rewards the same, there will be significantly less magic items to keep track of (if they [I]don't[/I] change the treasure, the party will end up blinged on so many magic items). Like just the [I]wand of heal[/I] in Book 1 of Abomination Vaults has no 5e equivalent; I'd probably end up throwing in a few more [I]potions of healing[/I] to compensate for its loss, if even that. In my own conversions for Rise of the Runelords and Curse of the Crimson Throne, I threw out literally all the treasure as printed unless it was plot required. I just counted: there's 59 magic items in Book 1 of Abomination Vaults. [/QUOTE]
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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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