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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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<blockquote data-quote="humble minion" data-source="post: 8591748" data-attributes="member: 5948"><p>Having tried to do that from time to time, it works well ... right up until the point when it doesn't.</p><p></p><p>It depends on the map. A cave complex or a big temple or even a street - they can work. But any more complex and you run into problems. Doors, for instance - they tend to be 'D&D 5 ft' wide. Double it, and all your doors are 10 feet wide, which is a bit ridiculous - especially for hidden secret passages etc. Similar with areas where cramped conditions, twisty narrow passages, chokepoints etc are intended to hamper PCs and provide tactical challenges (or where PCs are intended to fight larger monsters and there's tighter passageways that THEY can exploit if they're smart.)</p><p></p><p>And of course there's map art, which these days especially often is lavishly illustrated in colour, and has recognisable furniture, gear etc on it. If you're just doing a scale up, then you run into problems with the objects that are drawn on the map, especially if you're running in a VTT or something directly on the map. Ok, so that armchair takes up a 10 ft by 10 ft area on the map now - can i take cover behind it? Oh, so it's only 5ft really? Which square is it in? On a map of any complexity, you have to make so many changes that you're almost making up a new map.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8591748, member: 5948"] Having tried to do that from time to time, it works well ... right up until the point when it doesn't. It depends on the map. A cave complex or a big temple or even a street - they can work. But any more complex and you run into problems. Doors, for instance - they tend to be 'D&D 5 ft' wide. Double it, and all your doors are 10 feet wide, which is a bit ridiculous - especially for hidden secret passages etc. Similar with areas where cramped conditions, twisty narrow passages, chokepoints etc are intended to hamper PCs and provide tactical challenges (or where PCs are intended to fight larger monsters and there's tighter passageways that THEY can exploit if they're smart.) And of course there's map art, which these days especially often is lavishly illustrated in colour, and has recognisable furniture, gear etc on it. If you're just doing a scale up, then you run into problems with the objects that are drawn on the map, especially if you're running in a VTT or something directly on the map. Ok, so that armchair takes up a 10 ft by 10 ft area on the map now - can i take cover behind it? Oh, so it's only 5ft really? Which square is it in? On a map of any complexity, you have to make so many changes that you're almost making up a new map. [/QUOTE]
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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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