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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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<blockquote data-quote="Juomari Veren" data-source="post: 8591867" data-attributes="member: 87428"><p>As someone who wasn't surprised but was disappointed that of all of the game studios they could've loaned the rights to create an official 5e module for (Kobold Press, Green Ronin, AND Sasquatch?) that Paizo never got the opportunity, but the SRD has quickly righted that it seems.</p><p></p><p>I don't <em>not</em> want this book. I'm almost certainly going to buy it, since I want to see which adventure they pick next (assuming that the floor of their sales projections is to sell at least as much as the original Abomination Vaults did for them). But they've got such other cool stories in 2e specifically that they could've converted! Plus, 5e is already really good at letting you build a dungeon on the fly - Steal a map, use the monsters by environ charts in Xanathar's/Volo's/Mordenkainen's and you can add the connective tissue along the way. This one has a story, but from my understanding it's also got pitfalls early on until you actually dig your talons into the exploration aspect. But this sounds a bit more easy to gut of its contents and drop into a homebrew setting than say, 23 levels (+1 city) of Undermountain. Infinitely easier, in fact. And that's a value to me, just one I'm hesitant to cash in on because I don't want to steal and hodpodge too much stuff when I'm trying to build out my own shared fantasy world.</p><p></p><p>I don't have any gripes with PF2E, it scratches the same exact itch as 5e does for me, which is that once or more a week I can play someone or something fantastical and magical. PF2E's math is big, but not hard; 5e's math is small but swingy. PF2E is a bunch of little choices at every level, 5e is one (very rarely two) choices that sometimes reach out to multiple facets of gameplay. But I am so firmly in the 5e camp that I would rather keep focus on the one system that springboarded my already-strong love of TTRPGs into the stratosphere and actually convinced me to start becoming the DM I always knew I was than the one that came out a few years later than the first, just because of the investment, the enjoyment (which is never-ending from where I'm standing), and the burning desire to be a better fan of the game than some of my forebears.</p></blockquote><p></p>
[QUOTE="Juomari Veren, post: 8591867, member: 87428"] As someone who wasn't surprised but was disappointed that of all of the game studios they could've loaned the rights to create an official 5e module for (Kobold Press, Green Ronin, AND Sasquatch?) that Paizo never got the opportunity, but the SRD has quickly righted that it seems. I don't [I]not[/I] want this book. I'm almost certainly going to buy it, since I want to see which adventure they pick next (assuming that the floor of their sales projections is to sell at least as much as the original Abomination Vaults did for them). But they've got such other cool stories in 2e specifically that they could've converted! Plus, 5e is already really good at letting you build a dungeon on the fly - Steal a map, use the monsters by environ charts in Xanathar's/Volo's/Mordenkainen's and you can add the connective tissue along the way. This one has a story, but from my understanding it's also got pitfalls early on until you actually dig your talons into the exploration aspect. But this sounds a bit more easy to gut of its contents and drop into a homebrew setting than say, 23 levels (+1 city) of Undermountain. Infinitely easier, in fact. And that's a value to me, just one I'm hesitant to cash in on because I don't want to steal and hodpodge too much stuff when I'm trying to build out my own shared fantasy world. I don't have any gripes with PF2E, it scratches the same exact itch as 5e does for me, which is that once or more a week I can play someone or something fantastical and magical. PF2E's math is big, but not hard; 5e's math is small but swingy. PF2E is a bunch of little choices at every level, 5e is one (very rarely two) choices that sometimes reach out to multiple facets of gameplay. But I am so firmly in the 5e camp that I would rather keep focus on the one system that springboarded my already-strong love of TTRPGs into the stratosphere and actually convinced me to start becoming the DM I always knew I was than the one that came out a few years later than the first, just because of the investment, the enjoyment (which is never-ending from where I'm standing), and the burning desire to be a better fan of the game than some of my forebears. [/QUOTE]
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