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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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<blockquote data-quote="James Jacobs" data-source="post: 8598841" data-attributes="member: 23937"><p>Sort of. The focus of our playtest was more on balancing player characters in encoutners and less on adventure construction playtesting. It's always awkward when we switch an edition, since the adventures we publish at that time have to be written before the rules are done, and thus before the adventure writers and adventure developers have a finished set of rules to use. I feel we've gotten much better more recently, and it basically boils down to advising authors that encounters we list as Severe or Extreme encounter, and those encounters should be VERY rare. Leaning in to having more Trivial, Low, or Moderate encounters as the bulk of an adventure rather than having too many Moderate or Severe ones is one of my biggest takeaways, as is that single monster Moderate+ encounters tend to be rougher than those made of lots of less powerful ones.</p><p></p><p>We often include dungeons because they are consistently things that folks really enjoy. The expectation that a dungeon should be cleared in a single run is something I often try to push back against in adventures I develop, but yeah, that's for sure something that all of us developers and adventure authors keep in mind.</p><p></p><p>(Also, in 2nd edition, it's a LOT easier to heal up and recover between encounters, and that's a play style shift that I think lots of 1st edition players/GMs are still in the process of adjusting to.)</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 8598841, member: 23937"] Sort of. The focus of our playtest was more on balancing player characters in encoutners and less on adventure construction playtesting. It's always awkward when we switch an edition, since the adventures we publish at that time have to be written before the rules are done, and thus before the adventure writers and adventure developers have a finished set of rules to use. I feel we've gotten much better more recently, and it basically boils down to advising authors that encounters we list as Severe or Extreme encounter, and those encounters should be VERY rare. Leaning in to having more Trivial, Low, or Moderate encounters as the bulk of an adventure rather than having too many Moderate or Severe ones is one of my biggest takeaways, as is that single monster Moderate+ encounters tend to be rougher than those made of lots of less powerful ones. We often include dungeons because they are consistently things that folks really enjoy. The expectation that a dungeon should be cleared in a single run is something I often try to push back against in adventures I develop, but yeah, that's for sure something that all of us developers and adventure authors keep in mind. (Also, in 2nd edition, it's a LOT easier to heal up and recover between encounters, and that's a play style shift that I think lots of 1st edition players/GMs are still in the process of adjusting to.) [/QUOTE]
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