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Paladin Divine Challenge
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<blockquote data-quote="kaomera" data-source="post: 5117515" data-attributes="member: 38357"><p>I just got the search function working again (I just updated Firefox and for some reason it seemed to have screwed a number of things up), and oh boy I notice the debate... I guess I'm best off asking the DM.</p><p></p><p>A lot of this seems like it shouldn't normally be an issue with careful timing of applying the Challenge... Except that would eat up my Minor action each turn. Aside from playing a Dwarf there are a number of cool things you can do with a Minor, I'm going to have to figure out how to manage that. I suppose with access to Divine Sanction I don't have to worry so much if I lose access to Divine Challenge for a turn, or I guess it's actually two turns, huh?</p><p></p><p>My own thoughts:</p><p></p><p>1. I think you would have to engage both targets or lose access to DC on the next turn, but the Challenge should "stick" on any target you do engage. Obviously the best choice (if you have a Minor available) would be to Challenge the target you are going to engage, thereby dropping the mark on the other target.</p><p></p><p>I think it's probably best to look at "Divine Challenge" as the mark and the ability that applies it, while the radiant damage is almost a separate (but linked) "ability"...</p><p></p><p>I think that abilities like Bradaman’s Weapon are a potential trap for that reason as well as that it makes it impossible to use Divine Challenge if there are not two targets within the area.</p><p></p><p>2. Only extending the Challenge past failure to engage makes sense. I think the wording on the radiant damage is pretty clear that it applies only on the first turn you apply the Challenge. I don't know about the intent, but in the absence of an update I don't think I want to press the issue. Like I said, I think part of the issue is that you're probably supposed to be re-applying the Challenge each turn...</p><p></p><p>3. I think the "or challenge a different target" wording is probably superfluous. Unless you manage to find yourself in a situation where you can't Challenge and engage any target you should be able to maintain the mark on someone... Getting Dazed is going to suck...</p><p></p><p>4. And this is my best idea on how to get out of losing access to the Divine Challenge for two turns... Actually this may work in reverse as well, if some of what I'm reading is correct. I was assuming that in order to maintain the Challenge by attacking you'd have to make the attack after applying the Challenge, but if that's not the case then I would be free to overwrite a Sanction (from an attack) with a Challenge (which could have better effects), and have it stick...</p></blockquote><p></p>
[QUOTE="kaomera, post: 5117515, member: 38357"] I just got the search function working again (I just updated Firefox and for some reason it seemed to have screwed a number of things up), and oh boy I notice the debate... I guess I'm best off asking the DM. A lot of this seems like it shouldn't normally be an issue with careful timing of applying the Challenge... Except that would eat up my Minor action each turn. Aside from playing a Dwarf there are a number of cool things you can do with a Minor, I'm going to have to figure out how to manage that. I suppose with access to Divine Sanction I don't have to worry so much if I lose access to Divine Challenge for a turn, or I guess it's actually two turns, huh? My own thoughts: 1. I think you would have to engage both targets or lose access to DC on the next turn, but the Challenge should "stick" on any target you do engage. Obviously the best choice (if you have a Minor available) would be to Challenge the target you are going to engage, thereby dropping the mark on the other target. I think it's probably best to look at "Divine Challenge" as the mark and the ability that applies it, while the radiant damage is almost a separate (but linked) "ability"... I think that abilities like Bradaman’s Weapon are a potential trap for that reason as well as that it makes it impossible to use Divine Challenge if there are not two targets within the area. 2. Only extending the Challenge past failure to engage makes sense. I think the wording on the radiant damage is pretty clear that it applies only on the first turn you apply the Challenge. I don't know about the intent, but in the absence of an update I don't think I want to press the issue. Like I said, I think part of the issue is that you're probably supposed to be re-applying the Challenge each turn... 3. I think the "or challenge a different target" wording is probably superfluous. Unless you manage to find yourself in a situation where you can't Challenge and engage any target you should be able to maintain the mark on someone... Getting Dazed is going to suck... 4. And this is my best idea on how to get out of losing access to the Divine Challenge for two turns... Actually this may work in reverse as well, if some of what I'm reading is correct. I was assuming that in order to maintain the Challenge by attacking you'd have to make the attack after applying the Challenge, but if that's not the case then I would be free to overwrite a Sanction (from an attack) with a Challenge (which could have better effects), and have it stick... [/QUOTE]
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