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Paladin Healing vs Cleric Healing
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<blockquote data-quote="Ashrym" data-source="post: 7915312" data-attributes="member: 6750235"><p>Which spells would those be that are available to a 3rd level paladin? Prayer of healing is efficient healing long before paladins have a comparable option. That's the real consideration. Also being able to take a short rest is irrelevant. Multiple prayers of healing can be cast in the same time as a short rest, or in less time.</p><p></p><p>Plus all the warlock complaints that the party doesn't take the hour breaks for them on these boards seems to contradict the ease of taking that hour. ;-)</p><p></p><p>At 1st level it's 5 hp worth of lay on hands versus cure wounds avg 7.5 hp twice using 2 spells slots. That's 15 hp vs 5 hp.</p><p></p><p>At 2nd level the paladin has 10 hp worth of lay on hands plus the two cure wounds and might have 16 CHA but MAD tends to kick them a bit here. That's 25 hp for the paladin vs 22.5 hp using 3 slots for the cleric. This is the closest the paladin really gets.</p><p></p><p>At 3rd level the paladin has 15 hp worth of lay on hands and 3 cure wounds for 37.5 hp while the cleric adds 2 prayers of healing on up to 6 characters and 4 cure wounds. That's 30 hp from cure wounds and 144 hp from the prayers of healing for 174 hp. 174 hp vs 37.5 hp is quite the gap.</p><p></p><p>Paladins don't get aura of vitality until 9th level, it takes a minute to complete the healing for 70 hp, and by then the clerics have +5 WIS added to prayer of healing that can be upcast to the same 3rd level slot for 111 hp on average per casting and more slots to do it. If a party can take a minute of downtime for aura of vitality out of combat they can take 10 minutes out of combat for prayer of healing. It's easier to make that claim because that leaves 9 minutes of potential interruption instead of the 50 minutes of potential interruption in taking a short break. The 81 hp worth of lay on hands at that point isn't even the equivalent of a single prayer of healing.</p><p></p><p>If the cleric needs something fast then mass healing word is available 4 levels before a paladin even gets aura of vitality, and mass cure wounds is available to the cleric at the same level. A single mass cure wounds on 6 characters at that level is also 111 hp so more than aura of vitality and much faster.</p><p></p><p>It's the access rate to higher level spells that favors clerics over paladins so much. Paladins have plenty of good spells for healing but they just don't gain access to them as fast, and they don't gain the higher level healing spells at all. That's what makes the big difference.</p><p></p><p>Not that it really matters that much. Both will spend spell slots on other things and 5e is easy enough to cover healing. The paladin has more dedicated healing with lay on hands when they are using slots for other useful spells than healing, which I find happens quite often.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7915312, member: 6750235"] Which spells would those be that are available to a 3rd level paladin? Prayer of healing is efficient healing long before paladins have a comparable option. That's the real consideration. Also being able to take a short rest is irrelevant. Multiple prayers of healing can be cast in the same time as a short rest, or in less time. Plus all the warlock complaints that the party doesn't take the hour breaks for them on these boards seems to contradict the ease of taking that hour. ;-) At 1st level it's 5 hp worth of lay on hands versus cure wounds avg 7.5 hp twice using 2 spells slots. That's 15 hp vs 5 hp. At 2nd level the paladin has 10 hp worth of lay on hands plus the two cure wounds and might have 16 CHA but MAD tends to kick them a bit here. That's 25 hp for the paladin vs 22.5 hp using 3 slots for the cleric. This is the closest the paladin really gets. At 3rd level the paladin has 15 hp worth of lay on hands and 3 cure wounds for 37.5 hp while the cleric adds 2 prayers of healing on up to 6 characters and 4 cure wounds. That's 30 hp from cure wounds and 144 hp from the prayers of healing for 174 hp. 174 hp vs 37.5 hp is quite the gap. Paladins don't get aura of vitality until 9th level, it takes a minute to complete the healing for 70 hp, and by then the clerics have +5 WIS added to prayer of healing that can be upcast to the same 3rd level slot for 111 hp on average per casting and more slots to do it. If a party can take a minute of downtime for aura of vitality out of combat they can take 10 minutes out of combat for prayer of healing. It's easier to make that claim because that leaves 9 minutes of potential interruption instead of the 50 minutes of potential interruption in taking a short break. The 81 hp worth of lay on hands at that point isn't even the equivalent of a single prayer of healing. If the cleric needs something fast then mass healing word is available 4 levels before a paladin even gets aura of vitality, and mass cure wounds is available to the cleric at the same level. A single mass cure wounds on 6 characters at that level is also 111 hp so more than aura of vitality and much faster. It's the access rate to higher level spells that favors clerics over paladins so much. Paladins have plenty of good spells for healing but they just don't gain access to them as fast, and they don't gain the higher level healing spells at all. That's what makes the big difference. Not that it really matters that much. Both will spend spell slots on other things and 5e is easy enough to cover healing. The paladin has more dedicated healing with lay on hands when they are using slots for other useful spells than healing, which I find happens quite often. [/QUOTE]
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