don’t care about subclasses in this comparisondependent on domain pick. all clerics,Life and grave clerics more so, have better action economy healing where the pally's LoH prevents over healing and is a cheap fix for poison/disease.
you also need to factor in medigation and pre healing like the Aid/heros' feast spells.
the real answer will depend on your party and table play style.
Paladin lay on hands is sometime just too god. Spreading 1 hit point at the time to bring a character on its feets is amazingly efficient vs cure or healing word.I'm curious how a Paladin's Healing potential compares to a clerics. My initial thought is to compare cure wounds spells and lay on hands and heal when applicable. Is there any other abilities or spells I should take into consideration?
Lay On Hands is more efficient for in-combat healing than Cure Wounds, but not Healing Word. Healing Word is a Bonus Action. Cure Wounds and Lay On Hands are both an Action, so you can't do much else that turn.Paladin lay on hands is sometime just too god. Spreading 1 hit point at the time to bring a character on its feets is amazingly efficient vs cure or healing word.
I'm not factoring in prayer of healing because of it's long duration.Aura of Vitality, which as of right now (i.e. while the Class Features UA stuff isn't "official" yet), the Paladin has and the Cleric doesn't.
Also Prayer of Healing for the Cleric.
I actually find it to be better for the opposite reason. It can take a downed or low hp PC back up to nearly full hp instantly and not waste any on overhealing him.Paladin lay on hands is sometime just too god. Spreading 1 hit point at the time to bring a character on its feets is amazingly efficient vs cure or healing word.
at low level when potion are still a good expense this ability outshine the cleric.
otherwise, I rarely see spell slot spent successively to heal someone with cure light wound,
Very true. A dedicated healer isn't strictly necessary. Realistically, short rests and healing potions can handle nearly all of your HP healing needs. That's boosted even further if you have a character who's a quasi-healer, like someone with the Healer feat and a Healer's kit (especially a Thief Rogue), and/or someone with the Inspiring Leader feat.Hell as long as the party short rests you can get on fine without a healer at all.
IMO if you have a safe 10 minutes you likely have a safe hour. Which puts prayer of healing at a disadvantage compared to all these other healing spells.The heroism spell. Depending on ability score and duration of combat the temp hp can be more effecient slot use than cure wounds or healing word.
Level progression is also significant. By the time paladins add aura of vitality clerics are adding mass cure wounds, greater restoration, and raise dead while clerics are adding prayer of healing and aid at 3rd level.
Which spells would those be that are available to a 3rd level paladin? Prayer of healing is efficient healing long before paladins have a comparable option. That's the real consideration. Also being able to take a short rest is irrelevant. Multiple prayers of healing can be cast in the same time as a short rest, or in less time.IMO if you have a safe 10 minutes you likely have a safe hour. Which puts prayer of healing at a disadvantage compared to all these other healing spells.
As for aid - great spell.
Lots of factor to take into account.Healing during combat in 5e is only good in selected tactical situations. The best benefit is if the healing is a group healing, or to get a player out of his death saves. Heals just because someone is low on HP are not recommendable, except it is the healer himself being low on HP.