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Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="Nagol" data-source="post: 7814240" data-attributes="member: 23935"><p> <ul> <li data-xf-list-type="ul"></li> </ul><p></p><p></p><p>No, like I typed, I'm not good in the moment. That's the level of repartee you can expect from me. That and memorized one-liners. "I do not drink... wine" which doesn't quite fit. Maybe "After you, perhaps I'll have a single wafer-thin mint!".</p><p></p><p>If I were the paladin, I'd probably blurt out "What do you want? Oh yeah you already told me didn't you!"</p><p></p><p></p><p></p><p>And gotcha scenarios are the responsibility of the framer. Getting out of them is also the responsibility of the person who set them up. That responsibility limits the possible responses the universe can take at least as much as a player must limit his responses when playing despite "but that's what my character would do".</p><p></p><p>If I were the DM and set this up one of two things happened:</p><ul> <li data-xf-list-type="ul">It was deliberate and so a fall will occur because that or death was my intention</li> <li data-xf-list-type="ul">It was am error and I will find a way to repair the situation</li> </ul><p>If I'm looking at the second option then I cannot let the paladin fall irretrievably. I cannot allow the player to feel it is his fault alone because that way lies despair and a replaced character / abandoned game. So either (a) the man is not dead and the paladin receives a message that his penance is to rescue him, (b) the man is dead and the paladin must recover what he can and... <fill in some melodramatic short quest>, or (c) the man was destined to die to accomplish <something> and now that he has <this other thing needs doing>.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7814240, member: 23935"] [LIST] [*] [/LIST] No, like I typed, I'm not good in the moment. That's the level of repartee you can expect from me. That and memorized one-liners. "I do not drink... wine" which doesn't quite fit. Maybe "After you, perhaps I'll have a single wafer-thin mint!". If I were the paladin, I'd probably blurt out "What do you want? Oh yeah you already told me didn't you!" And gotcha scenarios are the responsibility of the framer. Getting out of them is also the responsibility of the person who set them up. That responsibility limits the possible responses the universe can take at least as much as a player must limit his responses when playing despite "but that's what my character would do". If I were the DM and set this up one of two things happened: [LIST] [*]It was deliberate and so a fall will occur because that or death was my intention [*]It was am error and I will find a way to repair the situation [/LIST] If I'm looking at the second option then I cannot let the paladin fall irretrievably. I cannot allow the player to feel it is his fault alone because that way lies despair and a replaced character / abandoned game. So either (a) the man is not dead and the paladin receives a message that his penance is to rescue him, (b) the man is dead and the paladin must recover what he can and... <fill in some melodramatic short quest>, or (c) the man was destined to die to accomplish <something> and now that he has <this other thing needs doing>. [/QUOTE]
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Paladin just committed murder - what should happen next?
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