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Paladin just committed murder - what should happen next?
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<blockquote data-quote="Hussar" data-source="post: 7814385" data-attributes="member: 22779"><p>But, not doing good isn't enough to cost you Paladin status. You have to do something actually EVIL. Or directly violate the oath. Since the Oath of an Ancients paladin expressly does not include Chivalric concepts of duty or honor (my typo almost made that horror <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ) , then nothing he did actually violated his oath.</p><p></p><p>We agree that what he did wasn't evil. Cowardly? Maybe. Dishonorable? Quite possibly. But evil? Nope, sorry. And, since my Oath isn't the Chivalric Knight Code a la Lancelot or Captain America, comparisons to either fall flat. Oath of Devotion paladin? Oh, absolutely would be in need of a good shriving. Oath of Ancients? Not so much. </p><p></p><p>But, seeing [USER=4937]@Celebrim[/USER] trot out Captain America and Lancelot as examples of Paladins shows just how out of touch some DM's are with how 5e presents its paladins. Those are examples of ONE kind of paladin in 5e - Oath of Devotion. Fortunately, we've moved past that kind of restricted view of what a paladin is.</p><p></p><p>---------</p><p></p><p>Now, I mentioned this pages ago, but, I think it got lost in the scrum. My solution is to throw it back on the player. Does the player think he screwed up? If yes, then discuss with the player what would be an interesting way to atone. Maybe hunting down the dragon. Maybe paying a tithe to the widow. Maybe taking on the man's son as a ward or squire. Whatever. OTOH, if the player doesn't feel like he has done anything that needs atoning for, well, suck it up and move on. Making this an issue is not going to be fun for anyone. Punishing the player for making a bad decision in the heat of the moment is only going to lead to bad feelings at the table. It is not going to help anything.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7814385, member: 22779"] But, not doing good isn't enough to cost you Paladin status. You have to do something actually EVIL. Or directly violate the oath. Since the Oath of an Ancients paladin expressly does not include Chivalric concepts of duty or honor (my typo almost made that horror :D ) , then nothing he did actually violated his oath. We agree that what he did wasn't evil. Cowardly? Maybe. Dishonorable? Quite possibly. But evil? Nope, sorry. And, since my Oath isn't the Chivalric Knight Code a la Lancelot or Captain America, comparisons to either fall flat. Oath of Devotion paladin? Oh, absolutely would be in need of a good shriving. Oath of Ancients? Not so much. But, seeing [USER=4937]@Celebrim[/USER] trot out Captain America and Lancelot as examples of Paladins shows just how out of touch some DM's are with how 5e presents its paladins. Those are examples of ONE kind of paladin in 5e - Oath of Devotion. Fortunately, we've moved past that kind of restricted view of what a paladin is. --------- Now, I mentioned this pages ago, but, I think it got lost in the scrum. My solution is to throw it back on the player. Does the player think he screwed up? If yes, then discuss with the player what would be an interesting way to atone. Maybe hunting down the dragon. Maybe paying a tithe to the widow. Maybe taking on the man's son as a ward or squire. Whatever. OTOH, if the player doesn't feel like he has done anything that needs atoning for, well, suck it up and move on. Making this an issue is not going to be fun for anyone. Punishing the player for making a bad decision in the heat of the moment is only going to lead to bad feelings at the table. It is not going to help anything. [/QUOTE]
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Paladin just committed murder - what should happen next?
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